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Downloads Home » Stronghold: Siege That Scenarios » Bloody Impossible! V1.0

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Bloody Impossible! V1.0

Author File Description
artofmath
File Details
Map Size: 300x300 (Medium)
Difficulty: Impossible
Minimap:
1st Map: Mission Build-An-Impossible-Siege-That!-Castle, Code 770

Hi all.

I noticed that Siege maps are not so popular, and for a good reason too. Most of them are really rather boring, and the poorly designed castles offer almost no challenge to the player at all. So this got me wondering: is it possible to create an impossible siege-that map? (can't be beaten without making repeated saves)

I looked at Timballisto's siege-that map, and it looked tough, but a well-planned assault by cheating (100 crossbowmen, a ram and 30 macemen) will beat it easily. My question is: Do you think that it is impossible to create an impossible siege-that map? Given all the knowledge that has been ammassed on sieging castles, defense tactics, the answer is not so simple.

Yet, I am willing to make a conjecture.

My answer is yes.

By taking into account as much as possible, I DO think that it is possible to create an impossible siege-that map. Let us take into account all the way we may undermine attackers:

1) Isolated wall tiles. A field covered in these will stop any tunneller attack in its tracks, as tunnellers will try to attack the nearest piece of wall they may find. Only a determined player with many tunellers will get anywhere.

2) Moat. Highly effective in blocking armies and tunellers. Since only relatively weak units can dig it up and they can be killed quickly by pitch ditches, moat is another great defense.

3) Funnel effect. March an army through a narrow passage, and all will be burned to death, if there are strategically placed pitch pits or engineers. On a siege that map, this can be used to devastating effect.

4) Outposts. These lone towers seemingly stuck in the middle of nowhere prove a death hazard for anything coming in their path. In a normal map, the Ai does not bother to attack it. In a siege that map, it is then possible to force the player to make a do-or-die decision. Do I waste money and build a trebuchet just to knock out that tower-mounted mangonel, or do I take my 15% of splattered units? This can make or break a player, as they are limited to only 600 gold pieces.

5) Crenellated-wall-only wall. This defense stops laddermen and siege towers in their tracks. It effectively disables them, rendering them useless. Making it necessary to force the Siege-That player to resort to trebuchets, which are inaccurate and will soon run out of stone.

6) Delaying wall and over-packed tower. Hundreds of melee troops can be killed, by a packed tower with 30 crossbowmen - when those troops are trying to beat down the annoying stone wall to reach the lord. This, plus adding three portable shields to the tower, can stop any armored army in its tracks, provided that ballistae and mangonels are there.

7) Marsh + ford. This annoying terrain slows down even the light-footed knight into something like an oozing slug, perfect targets for tower-mounted archery units.

Keeping these 7 points and human player point limits, I believe it possible that one can build an impossible siege-that map. All one needs to do is to combine all of these defensive strategies. If the human player resorts to cheating, maybe the designer needs to resort to cheating...

This is my rendition of an unbeatable castle in siege that. In the hope of becoming the first to build an impssible castle, I am trying a radical new form of castle design. Radiating walls fan out to protect defenses from tunneller attacks, use the funnel effect, and provide maximal line of sight for castle defenders. Strategically placed outpost will be a great nuisance. Maximized effect of troop-slowing of the swamp and ford, and if that is all lost, then sheer strength of walls: two layers of wall, 4 tiles thick. Guarded by an almost indestructible tower.

The first person who beats this map has the new honor of posting how they did it. This map is subject to change at any moment, so list version number.
Pages: [1] 2 » Last »
AuthorComments   ( All | Comments Only | Reviews Only )
BloodyAnnoying Interesting map.

[Edited on 10/31/07 @ 01:10 AM]

BloodyAnnoying As a result of Battle Mages Corps comments I have realised that what I had said was unnesercary. I apologise for any taunting that I may have done master artofmath and hope that you do the same.

Any way here is how I did it.
4 Siege engineers
50 Macemen
88 Xbows
404 Ladders

I lost 11%
(23 Xbows)

I did it first time, its called invincible trebuchets.
They took down all that stood in their path. (I hid them behind a rock outcrop and destroyed your ballista) The other turret with one ballista turret in it I took down by marching my xbowmen up to it and shooting it down. It was already targeting my hidden siege engineers so I suffered few losses. Once all the ballista were taken down the map was fairly easy. I did lose some xbowmen to that pitch however. My crossbowmen took down all of your other soldiers and the lord with no casualties as they hid behind your walls.

Although easy this was a fun map.

A HUMBLED bloodyannoying

[Edited on 10/31/07 @ 01:22 AM]

BloodyAnnoying I could have done it with:
3 siege engineers and 25 crossbows. No more. The macemen and ladders were unused.
Battle Mage corp Dude even though I haven't played the map yet Im pretty sure that with those stocks it's pretty hard to make an impossible map.However I'll give it a try and hopefully a rate.
artofmath
File Author
Thanks for sharing that fact. However, it would be best if you told me what you did in order to win, down to the last unit, if possible.

I'm assuming that you somehow hid your crossbowmen behind something? When I was testing, apparently I could not shoot with trebuchets behind that outcrop.
Timballisto Actually, I already found a way to make an impossible map, but it uses an incredibly cheap trick, and to make the map and upload it here would be stupid and a waste of everyone's time in my opinion.
WarLord_Designs How did you place the keep on that hill, I seem to have trees that stop me from doing this?

Alexus.
Battle Mage corp He burned them I spotted ashes when playing the map.
artofmath
File Author
Hmm... It seems to be next to impossible to try to get around the fact that trebuchets have a very long range. Well, I tried my best by using what little I had left, but it still seems that trebuchets are the bane of this map. Where did you place them?
BloodyAnnoying To Battle Mage Corp.
Isn't the "cow and then attack here" tactic cheating???
Oh and artofmath, I placed my trebuchets behind a small crag that was near the middle of the plain.
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HGDL v0.8.0

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Rating
3.4
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Statistics
Downloads:853
Favorites: [Who?]0
Size:482.48 KB
Added:10/28/07