Back to HeavenGames Welcome to Stronghold Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Stronghold: Siege That Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Stronghold: Siege That Scenarios » Bloody Impossible! V1.0

Download File Post Review Post Comment

Bloody Impossible! V1.0

Author File Description
File Details
Map Size: 300x300 (Medium)
Difficulty: Impossible
1st Map: Mission Build-An-Impossible-Siege-That!-Castle, Code 770

Hi all.

I noticed that Siege maps are not so popular, and for a good reason too. Most of them are really rather boring, and the poorly designed castles offer almost no challenge to the player at all. So this got me wondering: is it possible to create an impossible siege-that map? (can't be beaten without making repeated saves)

I looked at Timballisto's siege-that map, and it looked tough, but a well-planned assault by cheating (100 crossbowmen, a ram and 30 macemen) will beat it easily. My question is: Do you think that it is impossible to create an impossible siege-that map? Given all the knowledge that has been ammassed on sieging castles, defense tactics, the answer is not so simple.

Yet, I am willing to make a conjecture.

My answer is yes.

By taking into account as much as possible, I DO think that it is possible to create an impossible siege-that map. Let us take into account all the way we may undermine attackers:

1) Isolated wall tiles. A field covered in these will stop any tunneller attack in its tracks, as tunnellers will try to attack the nearest piece of wall they may find. Only a determined player with many tunellers will get anywhere.

2) Moat. Highly effective in blocking armies and tunellers. Since only relatively weak units can dig it up and they can be killed quickly by pitch ditches, moat is another great defense.

3) Funnel effect. March an army through a narrow passage, and all will be burned to death, if there are strategically placed pitch pits or engineers. On a siege that map, this can be used to devastating effect.

4) Outposts. These lone towers seemingly stuck in the middle of nowhere prove a death hazard for anything coming in their path. In a normal map, the Ai does not bother to attack it. In a siege that map, it is then possible to force the player to make a do-or-die decision. Do I waste money and build a trebuchet just to knock out that tower-mounted mangonel, or do I take my 15% of splattered units? This can make or break a player, as they are limited to only 600 gold pieces.

5) Crenellated-wall-only wall. This defense stops laddermen and siege towers in their tracks. It effectively disables them, rendering them useless. Making it necessary to force the Siege-That player to resort to trebuchets, which are inaccurate and will soon run out of stone.

6) Delaying wall and over-packed tower. Hundreds of melee troops can be killed, by a packed tower with 30 crossbowmen - when those troops are trying to beat down the annoying stone wall to reach the lord. This, plus adding three portable shields to the tower, can stop any armored army in its tracks, provided that ballistae and mangonels are there.

7) Marsh + ford. This annoying terrain slows down even the light-footed knight into something like an oozing slug, perfect targets for tower-mounted archery units.

Keeping these 7 points and human player point limits, I believe it possible that one can build an impossible siege-that map. All one needs to do is to combine all of these defensive strategies. If the human player resorts to cheating, maybe the designer needs to resort to cheating...

This is my rendition of an unbeatable castle in siege that. In the hope of becoming the first to build an impssible castle, I am trying a radical new form of castle design. Radiating walls fan out to protect defenses from tunneller attacks, use the funnel effect, and provide maximal line of sight for castle defenders. Strategically placed outpost will be a great nuisance. Maximized effect of troop-slowing of the swamp and ford, and if that is all lost, then sheer strength of walls: two layers of wall, 4 tiles thick. Guarded by an almost indestructible tower.

The first person who beats this map has the new honor of posting how they did it. This map is subject to change at any moment, so list version number.
Pages: « First « 1 [2]
AuthorComments   ( All | Comments Only | Reviews Only )
Battle Mage corp I don't consider it cheating because the designers of Stroghold have put it as options and Im using them. For me cheating is using the codes for food as such. Artofmath, I placed the trebuchets behind the hill in the center after I killed the ppl in the tower in the far left.
File Author
That seems to be my current achilles heel. Though I don't know how to fix that, I'll have to take at least some measures against it. Thanks for telling me.
Icarus6904 OMG! This map is not hard. I am sorry but It just isnt. A good test for a map is the 200 pikemen challenge. If you can beat a siege that map with 200 pikemen it is obviously too easy. But alas, I have conquered this map with just that. 200 pikemen charging will easily destroy this castle.

Your map got so many comments as did timbalisto's and with favorable reviews! I made the map two entries below "SIEGE THAT" (aptly named I know) and Ive only gotten one comment! I think it is very hard and well designed!? Can someone tell me where Im wrong!?
Lord Karpathea Uh, no offense Icarus, but 200 pikemen aren't really a good test, beacause with thier metal armour and the ability to fill moats, they can destory a LOT of stuff.

Anyway, I tried this map, and I was dissapointed. I had an army of 90 archers, 20 crossbows, 50 pikes and 9 engineers. I lost a paltry 7%.

I basically used the same tactic others described, the "attack here" options. It took care of the balistas and most of the garrison. With nothing to ignite the pitch, my troops had no problem getting to and smashing through the wall. Bye-bye your lordship.

[Edited on 11/07/07 @ 01:31 PM]

JuBuOrangie If you want to make an Impossible Siege that Scenario this is what you do, place your keep on and put the tallest towers next to it and just use all your gold for xbows on top of the keep and towers, then leave your comp on for a week and since the trees grow in the map you could technically get the map super covered with trees then IF there any gaps which Im not sure if there would be or not then just fill them all in with criss crossed walls the player might be able to still win but would anybody want to take the time?
Pages: « First « 1 [2]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design3.0
Favorites: [Who?]0
Size:482.48 KB