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The Castle in middle

Author File Description
File Details
Map Size: 400x400 (Large)
Number of Players: 6
Balance: Balanced
Difficulty: Normal
hi all, this is my second map, is a 3 vs 3 map...hope you enjoy it, in the middle of map there is a castle with " green guys "

( sry for my english :P )
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
The Dragonheart iodio, and this includes everyone, I have noticed that within the last update, there are many maps with unbelievably straight titles.

-The Castle in middle
-Mountain Island
-The Fort on the Hill by the Sea

This really makes Stronghold Heaven a lot more boring and dull. Everyone, please attempt to think of brainy and witted titles for your maps.

My first Reckless Hate map is shaped like a large circle and sits by the sea. Imagine if I called it "Big round city at sea beach" or something like that. How ridiculous does that sound? Try to think of some good titles before you submit your maps. Thankyou

The Dragonheart
File Author
ok, next time i will do a better name :) ;), ( can you all post me help for maps ?? )
Synyster like what type of help... naming or creation?
File Author
for creation :)
AZ ViTrAzhAs Dragonheart, the title is created by the author, and if the author thinks that precisely these words explain the map the best it should be tolerated. There aren't many British or American users, most of us are from different countries, where learning English is hard, so I don't think you should demand to use vivid titles, etc., as sometimes the dictionary words can only kill the title. What is more, there are a lot of examples when picturesqueness is a negative aspect - the creator tries to improvise as much as he can to originate an abstract, sometimes paradoxical entitlement, with a hidden thought. Furthermore, these are skirmish maps, where titles should explain the map idea as best as possible; the invasions, economical scenarios are different things. What is more, giving examples for a map name is not very helpful as every person has his own opinion: the first one might like, the second one might not.
However, I agree that simple titles don't make SHH more attractive but you could have explained it in a more sensible tone. Thanks for sharing your opinion!
To the author - thank you for the map.

AZ VitrAzhAs
The Dragonheart I always try to stay off the Heaven site... when I submit an opinion, I always get shot down.

By the way... I started working on a new map. Story is done (been done for 2 months) and I am working on the map sluggishly. I work on it maybe three times a week. Not long, but I'll submit it whenever it is ready, maybe in the next couple months. Crusader is just simply boring me.

AZ, please respect me... I respect you. I was hoping that my comment would be appreciated and thought about. Have fun mate:)

The Dragonheart

[Edited on 12/07/07 @ 01:01 AM]

surajsubba The Dragonheart, AZ ViTrAzhAs was just expressing his opinions.

Such concerns should always be well noted especially those coming from older members like yourself & I'm sure you meant well. Nonetheless this title isn't that bad, and is the author's choice.

Though I'm not being trying to go contrary to what has been said, I'll say unlike single player scenarios skirmish maps don't necessarily have to contain stories, which explains the simplicity of most titles.

An economic scenario titled "Lesser of two Weevils", may be inspired by the trigger of hop weevil events and it's story thereof. While coming up with such titles may easy for some, it is harder for others. This depends upon an author's first language, imagination.
Well, my suggestion to the author of this map is to browse through the past pages, download some good maps rated '4.0' or above, use them as example.

The Dragonheart When I submitted my opinion about better titles for maps, I didn't think deeply about what category and all the in-depth invited readings and ideologies of maps and their meanings. I simply thought names for maps can be better produced and thought out. I guess, whenever I submit a review or an opinion, I don't really think widely enough, therefore, a chance for others to get at me and express my mistakes. I'm sorry guys, I just want to be friendly and have fun on this site.

Can't any of you understand that my opinion was right? I was just trying to make this site even better than what it is without disrupting the peace.

To you, surajsubba, when is your next map coming out? EDIT: ok don't answer then.

The Dragonheart

Edit: Just remember, when I submitted my opinion at the top of this page, I didn't think deeply and I just jumped in. I only meant well:) Enough, let's enjoy this map.

[Edited on 12/13/07 @ 08:14 AM]

File Author
please, can you rate my map ?? :)
surajsubba iodio, please playtest your maps properly. AIs don't seem to function well at all esp when one of'em is placed to the bottom left keep. This has alot to do with the walls of the 'Castle' blocking any possible passage to reach the other side. So as result Playability is well below average. Frankly i found it very tiring to bring down the walls.

Here's a thought; why not delete some sections of those walls, allowing a free passage to reach either side. And oh yes, playtest it.

OT: The Dragonheart, As of now i'm taking a brief break from map-making. I have a half finished map which i'll complete it soon. Please don't take this the wrong way but i prefer to leave 'Download section' comments soley for the map rather than off topic discussions.

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