The map is divided in half by a marshy river with plenty of oil.
The southern half of the map is divided by a mountains and each side contains ample oasis space as well as wood, iron and stone.
The Northern half of the map is elevated and easily defended. There is an abundance of stone and wood, although there is little oasis space and no iron.
* note - Some A.I.'s may not build enclosed castle's due to keep positioning *
Congratulations on posting your first skirmish. I like the concept and the layout of the map. There are however some problems with the keeps on the plateau. Position eight does not have a lord, you need to go into the map editor and respawn the Lord. In position seven you left a suspended slab, probably forgotten when moving the keep. This is close enough to interfere with the AI in forming his castle. This could be a map that is fun to play if the problems are addressed, as it is, it is difficult to play. I am not saying this to be unkind as the map has real possibilities, but it needs to be fixed. Von Kamstra