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The Star Pit

Author File Description
Anon
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
This is one of the rescued scenarios from Stronghold Central. Original readme as follows:

Map Name: The Star Pit
Map Type: Stand-Alone Invasion
Map Difficulty: Intermediate
Version: 1.0
Designer: Calreph
Date Complete: 12/10/2001
Filename: The Star Pit.map
E-mail: bentjet@yahoo.com or calreph@strongholdcentral.com
(for comments, suggestions and criticism)
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The first thing you will probably notice about this map is the landscape.
I designed this map throwing topographic realism out the window.
I wanted to have very distinct avenues of attack from four separate locations.

The first series of invasions are the smallest, but they occur constantly over many years.
Individually, they might be no more than a distraction but at times they can be quite an annoyance. One might find this to be rather hectic game play while establishing your defenses and recruiting your army.

The second series of invasions are larger in number but fewer in quantity. These will give you just a small taste of things to come but, depending on their locations, will probably be easily handled.

The last series of invasions are the largest and consist of over 2200 troops.

There is no market, you will have to gather and manufacture everything you need.
There are no kill pits, wood is too readily available.
There are no caged war dogs, you have defend against the enemy with troops!
There is only room for two pitch rigs, you will have to use your pitch wisely.

I have test played this map extensively on Normal difficulty level, more than I cared to. But I found it necessary in order to get the game tweaked for enjoyment and "win-ability".
The "Time Until Last Invasion" is not accurate and should be ignored. I did not troubleshoot this, but it has no affect on game play.
The scenario should run about 2 hours depending on game speed.
The map is designed for an experienced intermediate player. (Hopefully...)

Comments
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I am aware that if you place a structure near a rock it will make the rock disappear. This technique can be used to free space for stone gates in the many chokepoints in the map. Feel free to do this if you choose (frown). Be aware, however, that the enemy AI generally needs to find a path to your keep or else they will not attack. If you want to experience the invasions as I have designed the map, do not clear out the rocks using this method!

Along these same lines, if you have finished enclosing your keep and notice that groups of missile troops are sitting around the signposts enjoying the sunshine, simply knock a small hole in a wall, this will trigger them to attack. (This is a bug with the AI and I cannot remedy this aspect of game play. Unfortunately, it gives the player time to handle the attacks in more managable numbers by choosing when to "permit" the missile troops to attack. I would hope Firefly addresses this in a future patch. That said, if your walls are penetrated, subsequent invasions will not hesitate.)

Normally I do not ask, but I would really appreciate any feedback on this map. It is my most ambitious to date and am curious if experienced players find it too easy, I might need to add more troops. I am fairly certain that it will be sufficiently challenging for beginners. I am an average player, at least, so I tried to make Normal not excessively difficult, but it is still necessary to play the scenario in a determined manner.


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Size:748.98 KB
Added:05/22/02