You follow the river and gradually it gets bigger and bigger, you are told there is an army marching towards you, so you deceide to build a castle on top of a hill. The landscape is almost bare apart from the oasis around the rivers.
This is the second map i have made and if there are any problems, with the map, or any changes you think i should make.. please write in your suggestions and i may use them.
Nice to play but really easy. Just controll the only entrance for the enemies and the rest just work - not really ambitious but ok :-)
Posted on 08/05/08 @ 12:55 PM
Hi Black Flames,
your map seems like an intense study of both scripting and the development of Crusader economy.
It's not an eco mission strictly speaking for there are no requests for goods. Actually it's an invasion scenario with strong emphasis on eco developping in the first part.
The story rightly tells what the outline makes you to do, progress along the river. This progress is slowed down first by the narrowness and the trees on the grass, then by all events possible to happen, some bothering, some devastating. Funny how one dairy farm fits onto the bank north of the keep or how there's place
exactly for two quarries on the stones nearby.
I imagine it was your intention that the invasions would in a similar way progress along the river against my restricted, rather week defendings (ok, there's one helpful measure hidden in the south). But with only one signpost it's easy to block the invaders - and part of the games's fun.
Instead I was able to make another experience. The enemies did not start raiding towards my outpost. Lured them with archers but some of these were shot. So I decided to use the "gap of doom", a 1 tile opening in the wall. Only that it just led into a long maze of walls equipped with marksmen and the ground layed out with ditch. (Took screens of the massacres.) The mission took too long. Maybe half of the time would have been enough.
The map's outline is pretty. The river is the back bone of the land and divides it into parts easy to overlook. Acoording to my feeling the details of the landscape that are "useles" are modelled best. Just look at the canyon north-west, were lions live. Other details appeared a bit forced as the plateaus west of the keep or the stream leading to the swamp.
What I don't like is the way you model dunes. These round elevations don't look natural, I suppose. Rather they should be in longer lines shaped by the wind into one direction. (The impression of sweet yeast dumplings isn't that strong in-game, but on the minimap.)
Well, I enjoyed your map and learned from it. Thanks.