Two teams battle it out, trying to cross the bridges to the other side to attack there enemies..
There are some differences on either side so i cant call it even..
1.if bridges are destroyed you cant cross
2.Your horses cannot cross the bridge
If there are any faults/suggestions please tell me and i may update the map.
Also any suggestions on how i could get men across the map when the bridges are destroyed?
This map is should be played in multiplayer, only... Due to the computer intelligence of the lords, they start to destroy the bridges, not to pass on them... Oh, and a minimap would be a great idea, if you want to get more downloads.
Posted on 01/15/08 @ 08:40 AM
Since it has become so hard to get reviews on one's maps I was wondering if you want to review my map,Disaster Swamp and then I'll review your map,the Bridges.Just a request
Posted on 02/04/08 @ 08:41 PM
Well here's that promised review :.)
Playing this map was interesting challenge but as mentioned it is best to play on multiplayer but with quite a bit of micro-management I was able to hold all bridges against a wolf and a caliph with deathmatch >2 ai advantage by lowering the speed to 20 and getting multiple groups of 10 crossbowmen on each bridge early on each bridge and the need to branch out for important resources like iron and farmland sufficient to make at least 3 wheat farms which were more than enough to support me using the multiple worker glitch----very useful,check it out in the utility section if you haven't seen it before.The wolf destroyed all bridges but one with trebuchets except for the last one which macemen defended,the points subtracted are as follows
1 point-----destroyed and impassable bridge problems
.5 point-----small lacking of oasis on the top of the map.
The balancing factor was very good except for the starting positions which were a little off each other but the resources were well laid out and it felt very symmetrical without feeling unnatural.Good work
The canyon bridge scenario type is a bit common but it is nonetheless interesting and not to mention fun to play,I see you put some though into this map-that is good :.) .
Map Design: 4
You could have avoided the destroyed bridges problem by putting a small side ridge that acts as an indestructible bridge to the other side in the event that the bridge be destroyed (a favorite tactic of online players on these kinds of maps)but the terraining was good but the oasis looked a tad strange-try to put little scraps of scrub around the outside of oasis land.
Although there was no story to accommodate this map the instructions were fairly good and they told of key problems which would occur,it is good for instructions to get right to the point and I feel this is what yours did.
An interesting bridge war map,I think that your maps show increasing talent and I think that if you continue to hone your skills you will become a very good mapmaker.
Black Flames File Author
Posted on 02/06/08 @ 11:40 AM
ty venomrider, for the review
i liked your maps and reviewed some of them and i am pleased you have reviewed mine. ty
Posted on 02/22/08 @ 04:14 PM
Let me give you a tip on your faults.
Lowering your bridges to the ground should work great ( you probably know the trick by putting rocks on the walls then deleting the rocks, repeating this progress will lower your walls until they are just as high as the ground itself ). In this way, if the bridges are destroyed they will still be crossable. Also you can still make this look like a bridge by making the ground placing the lowered wall on higher.
Also some kind of sidepas for the cavalry should be working. Another idea would be that cavalary can cross walls if there is only one way to cross to the other area trough the wall. If you select a unit that can cross a wall and cavalry/siege equipment they will cross your wall!
Hope you had some good information on these points. And sorry if my English wasn't so good. I'm just learning.
[Edited on 02/22/08 @ 04:16 PM]
Black Flames File Author
Posted on 03/02/08 @ 08:36 AM
I might try to do another version of this with the points you have just made ty
Posted on 07/10/08 @ 03:59 AM
this would be a good defence like mission, 2v1(human vs 2 computers, wolfs prefferably) where the computers have to dry their hardest to destroy the bridges, and you have to try your hardest to defend at lest one completely so you can destroy the enemies, hehe, me and my brains!