the story line is u are scouting ahead of the main army when u sot this crossing
but the problem is its heavily guarded.
u report back to ur master u tell him about the crossing and he gives u some troops to clear out the enermy for good!
Please stop using those abbreviations, they are very irratating. Insert some punctuation please.
Posted on 01/09/08 @ 03:52 PM
Edited by Sulis:
Removing the negative comments that are of no help to anyone and you are left with the following - 'Please, Andy spare more time on your maps... the first step is to use smaller brush size... otherwise it's impossible to make nice map... For example, when creating maps I use the smallest size to make the terrain, and the medium only for the sea... hope this helps, at least a little :)'
[Edited on 01/10/08 @ 08:38 AM]
Posted on 01/13/08 @ 08:42 AM
It's an interesting map, to say the least. I will download and rate it when I get the chance.
EDIT: I have submitted a review for your map, should show up here soon.
[Edited on 01/13/08 @ 09:15 AM]
Posted on 01/13/08 @ 09:15 AM
The map was fun to play, but it was pretty easy. The archers really shifted the balance of the map almost completely in your favor: I only really used the other units to beat down the gatehouses (for some reason I couldn't get the assassins to climb on top of a couple of the gatehouses). It would be much harder if you removed the outlaw event and instead gave the player some starting archers, and maybe added some more ranged units for the enemy.
As stated above, the map was in your favor: reduce the amount of archers or give the enemy more ranged units.
Interesting concept, I don't think that I have seen maps on this site quite like this one.
Map Design: 2
The swamps and the rivers were a nice touch, but it could have used more scrub. A mix of thick or thin scrub near the swamp, slowly thinning out into a thin scrub and eventually nothing, would help the look of the map. The sea smack in the middle of the map next to the river didn't look too appealing. Same goes for the cliff with the water falling out of it in the middle of nowhere.
Not much of a story, and the abbreviations made it hard to read (or at least for me). Maybe you could've added more of a backround to it?
A nice, semi-long map to play, though pretty easy. I can tell that you will continue to improve as you make maps.
Posted on 02/05/08 @ 05:22 PM
im cursed if i download a map that doesnt look realistic or good ill be in lots of trouble *starts running around screaming "I will not download!" and falls down yet doesnt get up*
andyator55 File Author
Posted on 02/08/08 @ 02:38 PM
ill create a better 1 for ya
Posted on 02/10/08 @ 09:48 AM
sry if i waz a bit harsh but i am actually cursed so still