the story line is u are scouting ahead of the main army when u sot this crossing
but the problem is its heavily guarded.
u report back to ur master u tell him about the crossing and he gives u some troops to clear out the enermy for good!
The map was fun to play, but it was pretty easy. The archers really shifted the balance of the map almost completely in your favor: I only really used the other units to beat down the gatehouses (for some reason I couldn't get the assassins to climb on top of a couple of the gatehouses). It would be much harder if you removed the outlaw event and instead gave the player some starting archers, and maybe added some more ranged units for the enemy.
As stated above, the map was in your favor: reduce the amount of archers or give the enemy more ranged units.
Interesting concept, I don't think that I have seen maps on this site quite like this one.
Map Design: 2
The swamps and the rivers were a nice touch, but it could have used more scrub. A mix of thick or thin scrub near the swamp, slowly thinning out into a thin scrub and eventually nothing, would help the look of the map. The sea smack in the middle of the map next to the river didn't look too appealing. Same goes for the cliff with the water falling out of it in the middle of nowhere.
Not much of a story, and the abbreviations made it hard to read (or at least for me). Maybe you could've added more of a backround to it?
A nice, semi-long map to play, though pretty easy. I can tell that you will continue to improve as you make maps.