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Downloads Home » Stronghold: Invasions » City of the damned part 2

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City of the damned part 2

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard

The south gate held long enough for all the peasents and soldiers to evacuate and drop back to the western plains and the Great eastern wall spliting the wolf's army in two. The people of the East Accepted you as there own lord and followed your orders; as there own deserted the. After a night of bombardment by Catapaults and Trebuches one of the rocks hit the water wall causing it to flood and wiping out half of the city.


(1)build up your defences soon as possible

(2) There not enought time to build stone towers look after the ones that are standing

Map of The City

[url=]Image Hosting[/url]

Play on very hard!

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Captain Diablo I'll be reviewing this one as well after school, looks interesting. : )
Captain Diablo
Map Design3.0
Playability: 3.5

Another map from the promising newcomer midnight_joker, and what a map! You will have to excuse me for this short and late review, a dog bit my right arm and I am in a sling and in a great deal of pain.

Again you show a great deal of skill for a new mapmaker, there are a lot of little things done here that ultimately add up to a very clever and enjoyable playing experience. But then again, there are a little things that detract from the score as well.

The huge, customized tower was simply amazing to behold, if not out of place a bit. Watching macemen getting picked off while lumbering up the stairs was very cool and cinematic. Now there's just one thing that bugs me; the enemy more often than not just ignores it and flies right by. They do this because the tower itself is enemy controlled. This eliminates the player's possibility of cheating by deleting the stairs, but opens this bug up as well. Even after my Lord was dead (the lose condition was no people left, not an entirely bad choice) the enemy was absolutely sluggish to clear that tower out.

Another thing that bugs me were the constant stream of friendly bandits. They usually get picked off right at the signpost while an invasion is going off. This is very irking to me for some reason, lol. Try and time friendly bandits at intervals of peace instead of just constantly flying them in.

A little more refined than your last attempt, but still not completely refined.

I'll leave suggestions once again at the end of this review. : )

Balance: 4

The author said it was hard, and indeed it was. The large invasions surely tested me and my defenses and were challenging enough. The battles looked very cinematic and realistic. A lot of great battles took place on the staircase of the customized tower and near the keep--it was fun, but some bugs remain.

The thing that detracted from this score were the little invasions. They were much to easy and easily defeated, they seemed to lack purpose unless they corresponded with one of the two larger invasions. Also the tower bug lowered the score just a bit.

Still though, nicely done.

Creativity: 4

Again, this map has oodles and oodles of creativity. The Dam, the custom tower, the flooded land and the ruined castle were well done indeed. A lot of tricks were used that new mapmakers don't dare to try, but you fearlessly went on and succeeded.

It's just too bad that this map suffers from a lot of the problems of your last map: the bland plains, lack of pathways, and the overkill of trees really hurt the score. Don't get me wrong, the plains still give the map that overarching feel that I enjoy, they just look bland and silly.

Also the way you present the city in four big chunks is neat.

Map Design: 3

Some things just looked odd. Like the river on top of the mountain, or the masses of oak trees crowding the map. There were a lot of things that you did well, but the surroundings just didn't look good. Things like these come with practice.

A good trick with placing trees is to simply place them as the absolutely LAST thing on the map. Also you should plant them in small bunches (2-3 trees) spaced out from each other. And you should never place oak trees on mountains, that's just a no-no. Lastly, once you're done placing the trees, from then on when you need to edit something hit alt+H, this will pause the editor and prevent any trees from growing while you're editing.

Story/Instructions: 3.5

It's better than last time, some spelling and punctuation errors are present, but that's not what defines a decent story--it's continuity, which this story has. It instructs the player on what to do and gives some helpful tips. It's not an epic story, but it suits it's purpose and will pay off when the small pieces are put together.

It's kind of like reading up on a battle that took place centuries ago, informative and reasonably interesting, but it won't sweep you off your feet.

I'm just glad you put in a story, not many people do.

Additional Comments: Again I am sorry for the late review, and I will have to cut the suggestions a little short.

--Place trees in 2-3 bunches and moderately spread out through the plains.
--Instead of making the tower enemy controlled, just make the stairs enemy controlled only. This will fix that bug I was talking about (I think) and will still keep the player from cheating.
--Don't advise players to play on very hard if very hard is impossible : P
--Don't make a constant stream of friendly bandits come, just make a few (3-4) come at peaceful intervals between invasions.

I look forward to the next map in the series, it's very creative and well crafted for a new mapmaker such as yourself. Good luck in your endeavors and wish me good health as I recover from this horrendous dog bite, lol)
Captain Diablo Sorry for the late review, dog bit me yesterday and I had to go to the hospital. Great map, my review should show up soon. : )
File Author
ooo ouch, thanks for the tips and advice on the reviews.also wish you well on the dog bite

[Edited on 01/08/08 @ 12:43 PM]

Captain Diablo Thanks, I also edited the review on your first map, it's a lot better except for one glaring bug that gives the enemy a straight shot at the gatehouse leading to the keep from the get go. It's on the corner of the wall closest to the keep, the location is hard to describe, but if you play it you'll see what I mean. Best wishes : )

Also nice work on part 2 and part 1, I can't wait for parts 3 and 4, don't rush them though, it takes practice. : )

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