This is my first (submitted) map i spent a while on it and had it playtested quite extensively, constructed feedback would be appreciated, enjoy
You have been charged by your king to clear these lands of savages, and to raise the resources needed to make a thriving economy, so that these lands can be a gift for the prince's 18th birthday. Beware for the order of the iron fist will not abandon their precious horde of iron without resistance, however. They have an army of templars and masters of the staff at their disposal... this will be no easy battle.
PS: There are at least two places you can place the keep at the beginning so dont stress. (and neither is really bad or anything)
ok, my dad never posts on these forums or nothing and doesnt care about that sort of stuff but he liked the map and the figures were his ratings :D
The Red Baron
Posted on 06/23/02 @ 12:00 AM
Need to make one overall comment about the map. I have played this map several times. On one of these attempts the invasions never invaded they just stood at the signposts. Because it only happened once I rated the scenario based on the other attempts.
PLAYABILITY: Although I did enjoy the strength of the invasions and the military challenge, the lack of significant events was a drawback. The scenario seemed a little long to me, and without any neat little events or complications it became a long series of build - defend - rebuild - defend - rebuild....
BALANCE: From just a military aspect I thought that this was a very well balanced map. It took more than just a couple tries to win, and the fights could be ferocious. Because of the limited places of building defensive towers and the inability to set up a large defensive line the fighting often wound up out in the open that caused some real challenges.
CREATIVITY: I liked the victory conditions a lot. The need for iron to be produced with limited ore resource locations plus the need to use some of the iron for weapons was a good challenge. The religion requirement coupled with the limited church buildings was also a nice touch. I specifically liked the ending and the win timer. The defending monks at beginning and the first invasion was a nice touch. Also it was “good to be bad” and the military reduction from the bad things could be a big problem at the very end.
MAP: Although I liked the very restrictive terrain, I found that it just did not look very natural. I admit that it was very functional. The jagged terrain made building defensive works a real challenge. But I just wished that the map looked better. The multiple signposts were good and presented a real headache when preparing for the invasions.
STORY: Once the scenario started the story was really lost in the business of fighting. The story was good but I did not feel that it added to the scenario.