The Leven Wars, Ch. II - The Fens of Elendighed
Through your sucess at Holly Skogan, the King has seen fit to make you,
Odun Nargendorf, the commander of your small new cavalry division. In
the next few months, your small cavalry has led raiding parties throughout
the Timbal highlands, far to the north of the main Timbal Army. However,
Nurmen, King of Timbal, has ignored your small attacks, as all his
effort and concentration is needed at the main front.
Soon, however, your small band of raiders has begun to make itself
heard. Your geurilla tactics have slowed the inflow of cheese and leather
armour from the Highlands to the Timbal industrial cities in the south.
King Nurmen cannot ignore you for much longer.
Yet, King Thor wishes for you to go on, despite the losses your small
band has suffered over the past few months. The respectable cavalry that
you raised after the Holly Skogan skirmishes has dwindled to a surprisingly
low number. You decide to make one last attack before drawing back and
waiting for King Thor's reinforcements
As you are camped on the fringes of the Fens of Elendighed, your runners
report back to you that there is a small farming and pitch village ahead
on the eastern skirts of the marshes. They say that there are a number
of archers and crossbowmen scattered throughout the farms and orchards,
as well as a small number of skirmish troops.
Encouraged by the thought of some fresh food and an easy victory, you
move out in the middle of the night, your men wear light armour and black
cloaks, as well as blacking their blades over a fire, so as to be able to
sneak up on the villagers. However, something happens that you had not
King Nurmen has taken action at last. A dispatch unit of macemen and archers
has arrived earlier that evening .... effectively tripling the number
of men you have to face. But by the time you realize your mistake, it's
too late ... the macemen are already charging across the swamp at you.
Hastily, you rap out orders to your men, hoist your colours, and charge
valiantly into battle.....
1. Kill all enemy troops
2. Kill the Timbal lord
1. You (the lord) dies
2. You loose 35 troops
For you, Odun Nargendorf, to survive the battle to lead your troops home.
Also, you must have troops to lead home, so dont let too many die. Plus,
this is a raid just like any other ... the underlying goal is to wear
down the Timbal economy ... so, even though I cant make you do it, try
to destroy as much infrastructure as you can ... an extra challenge for you,
based on the honor system ;)
Hints: Watch out for macemen or knights that slip around your troops to
kill the lord.
Hope you have fun!!!
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I was pleasantly surprised by this unusual map. First of all - it is not a siege but an invasion map. Maybe thats why nobody rated so far. You are in a control of a small group of knights (23 if playing on normal) and your task is to defeat the enemy and kill the enemy lord. First you must get rid of those macemen. I attacked them in while they were in the march, so loss was minimal (2 knights). Than I crossed the march and killed the rest. It was not so hard, but I played on normal and I think it was ok. The only thing I would suggest is to put all the enemy soldiers to aggressive stance. Otherwise you will just kill one of them and the other soldier standing nearby will do nothing just wait till you get him.
As I mentioned before. It was not so hard to defeat the enemy because of its passivity. Too bad.
I would like to have some other soldiers in my group :) It would be more realistic. Maybe some macemen or a single monk, an archer or two. Anyway, I think you was really creative about almost everything in this map.
Map Design: 5
Nothing to say here. Really nice map (except for some out-of-place fountains at the end of the road. Very realistic map design.
I liked the idea of a small group. Well done here!
After I submit, Im going to look for chapter I. :) Well done!