Notes: Finally, after much playtesting and tweaking of armys, here it is! Creating this map was difficult because of it's design. I didn't want Knights and Swordsman to be too powerful or killed too easily. After playtesting revealed much to me a few issues appeared to me, like the fact the Archers and Crossbowmen hang around near the ship till nearly the end of the map. Hope you enjoy, comments and suggestions are would be great, and I would like too know if my maps are any good.
If you're stuck light the forest. Whatever that means.....
Defender was for me really easy i just put all the archers to the first wall and they shooted enemies coming, i also burned the forest with almost all their swordsmen so it was easy, not really playable but not too boring, attacker i took crossbowmen, macemens, swordsmen, engineers. i built 2mangonels and destoryd the ain gate, then i attacked with swordmen and crossbows and destory their archers and the final gate, after that i crushed the king with violent macemen attack, the king was owned, so i played defending - normal and attacking - very hard, defending was really easy but attacking was not that easy, maybe 10macemen left, tho my strategy was not the best.
This map was ok balanced since the defending is not crazy easy, but for moderate player it shouldnt be so hard work, on normal, attacking was more challancing but i played on very hard so, hard to see exatcly how easy it is on normal but on very hard, i had my hard times on the beginning but finally crushed the king first i thought i may lose cuz my crossbowmen were killed pretty fast after the first gate was destroyd but theu fought well but died :( my favourtie units btw. after all i won :)
Nothing really creative in the map or unique the pitch was kinda fun so few points there.
Map Design: 2.5
Not good, it needed alot work on it but i wasn't empty so it's 2.5 earned.
Little story in the game, not long, i could read it and it was good actualy but no breat taking or even close.
Keep practicing by reading map making 101, check other players map and work on areas, spend more time on the design and final touches, also remember to playtest on both defending and attacking if u don't want it to be played with other of those and not with other.