What the... ? You swear on your map page :D lolz, but this great siege would compensate this, ading a story won't be bad too and paying more attention to the design will increase your score very much :)
reservoirpo File Author
Posted on 01/25/08 @ 02:52 PM
ok sorry about that . thanks for the review hitman
[Edited on 01/25/08 @ 02:52 PM]
Posted on 01/26/08 @ 11:10 PM
you have improved greatly since i saw your first map. great job! there are a few areas that could use a touch up though. like the plain in front of the castle and the cliff to the side of it as well. though i can't tell from the minimap if there are any details like shrubs and all that. since this looks like it's in the mountains maybe small rolling hills on the plain there?? your choice.
[Edited on 01/26/08 @ 11:12 PM]
Posted on 03/05/08 @ 08:44 AM
This scenario suffers very badly due to poor scripting of invasions that are impossible to defend against. The premise is a good one - large, pre-built castle to attack, set up your own economy, meet numerous win conditions and defend against invading forces. It is difficult to comment on the first three parts of this scenario because of the invasions, which, after two game years, hit you with such ferocity that it begs the question whether the map has been playtested, or is indeed beatable. The first invasion may only be 100 spearmen but with no starting gold, no option to buy weapons of any kind from the marketplace and a bare minimum starting goods that demands you set up a good economy, there is little to do but watch the spearmen attack and kill your lord before more than two or three bows are made. Furthermore, the second invasion is equally potent and it isn't long before you are faced with over 100 swordsmen and pikemen. I never finished the map as a result and it was frustrating because this scenario could have been wonderful to play in theory.
Linked to the above comments but it should be noted that balance suffers badly. In fact, it could be argued that there is no balance to the scenario at all. I must ask the question once more: has this been playtested and does the designer have any screenshots mid-game to prove that the map is both playable and beatable?
There are no time limits sets for acquiring the necessary goods but this could have provided a secondary task whilst you built up your castle and forces.
The score awarded here is rather generous given the above points, but it has to be recognised that this scenario does contain elements of a huge challenge and a number of playing hours to complete it. I can only hazard a guess and say that the economic goals could me met with considerable effort, and the Wolf's castle (courtyard) could be successfully sieged with careful and considered planning. That said, you'll probably never find out. A real shame.
Map Design: 2.5
The map looks okay, generally speaking. The pre-built castle of the Wolf is reasonably pleasing to the eye and does take on a formidable appearance. I couldn't spot any ballistas on the towers, which could mean that a heavy attack by your catapults (for manoeuvrability) should allow you to pummel the defences and force your way in. The landscape and terrain that makes up this scenario is okay too, with some pleasant areas and a good sense of scale. The river and waterfall areas are weak in some areas though, with water flowing unnaturally. Despite the need to allow a good sized area for developing your own castle, the landscape looked quite bland in places. A little bit of flora and fauna would have helped to blend this part of the landscape in with the surrounding areas.
Bare minimum content, no story in either the Download Description page or contained within the zip file. Admittedly, this was removed by me as the original pot was inappropriate, but no efforts to amend the original text. A vague comment and a plea for people to download the scenario. The score reflects the content and quality.
This map could genuinely have been excellent and a massive scenario for any player to really get stuck into. Desperately needs playtesting, balance and playability issues addressing and updating. Given the basic flaws, this scenario is probably best avoided until it is resubmitted.