Your Arabian army was crushed by passing crusaders. You fled with the survivors, and were pursued by a small amount of European troops. You ran for days, and entered the nearby Byzantine lands, covered with lush plains. Now you must stop and use local mercanaries to help you defeat the pursuing troops.
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Wave dates are 1204, 1206, and 1209
Start date is 1201
Very small map, but covered with grass
Walls would really cramp the place up, but you can dig moats with your starting slaves
This map is recommended for Arabian troop lovers, as weapon-making shops, armories, and barracks are disabled.
Playability 4.0
I liked playing this map a lot. With nothing to annoy I was preparing for a final assault.But when it came I was deepressed because I won with immense ease. The first time I plyted this map the scroll for buildings at the bottom didnt show up and now the archers and firethrowers are grey and maron in color. What a bug that is not annoying or score reducing. I actually liked that.
Balance-2.5
This was an immensely easy to play map. I was waiting for the final fight hoping that I would get a good challenge but I was depressed when the invasion came. I won with great ease. If you make the attacking force large or do something to make this hard it would be great.
Creativity- 2.5
Your story for the series has a good creativity and is nice. The creative part of this map was the river or I think canal part. With beach terrain at the edges it looked really like a canal to me. Add more elements into maps and work more on them.
Map design 3.0
The map design was ok but could have been better. You could have made the terrain more interesting. The iron and stone was placed well enough. The oasis could have been better made with blending and slow declination into normal terrain. The area from where the invasions come was well made. You could have placed signposts on all foyr sides though.
Story-2.0
You could use a long story. This story is very short but gives basic deetails. Try to add more.