I'm going to propose about ten very difficult maps which form an Economic Tournament invented by Le Les Templiers. These maps are scenario's maps, but they're very difficult, so you must be very strong to finish them.
Yet, if you want to be the best player on the Tournament, you must do better than the other players. So, in the three first maps, you must realize the objectifs the more fast you can. In the sevn other maps, you must jsut have the most money you can till the end of the game.
This is the minimaps of the maps, in an alphabetical order :
So, this is the actual records :
Map 01 : Oct 1184 (Shamila)
Map 02 : Oct 1184 (William/Shamila)
Map 03 : Jun 1186 (Shamila)
Map 04 : 88 212 Gold (Goku)
Map 05 : 144 280 Gold (Shamila)
Map 06 : 48 852 Gold (Shamila)
Map 07 : 157 109 Gold (Shamila)
Map 08 : 67 094 Gold (Shamila)
Map 09 : No one...
Map 10 : No one...
What about you ? Do you want to defeat all the Templier's members ? Do you want to win their impossible challenge ? Do you want to play on ten games which you will never forget ? Good luck, but... Do not forget your cross !
Yeah, the amount is big, but the quality is like they are your first maps and I think they aren't... The invasion are good, the playability is pleasing, but the weird design lowers the score a lot...
Posted on 02/17/08 @ 05:34 AM
Well the maps are not too bad... You could do more design to make them better...
And *check spelling you type*.
[Edited on 02/17/08 @ 05:34 AM]
Posted on 05/24/13 @ 11:13 AM
This campaign is of older age. When I played if first, I was happy to prevail at all. Now some remarks from a new round.
None of the maps has a loose condition. In the event of the Lord being killed, it does not matter, just the eco victory counts.
Map 01 : January 1184, with 74 population.
Map 02 : November 1183, with 178 population.
Map 03 : September 1184 :), with up to 98 population.
Map 04 - map 10 require "No enemies & invasions left". So what if I locked out an invasion by a moat? On maps 07, 09 and 10, there are enemy troops preplaced in the countryside (and block resources). One could spare them indefinitely. The intended win dates could be outsmarted. Only screenshots can give proof of the completion.
Map 04 : 209,208 gold with up to 500 population. But I placed too many bakeries and ran into the problem of them dying often. Victory will be triggered on January 1200.
Map 05 : ... gold. Victory will be triggered on January 1216.
Map 06 : ... gold. Victory will be triggered on January 1203.
Map 07 : 432,797 gold, with up to 898 population and -4 to -5 fear factor (275 bad things). Could be done better ;). Victory will be triggered on January 1205.
Map 08 : 187,612 gold, with up to 450 population and 145 bad things. Victory will be triggered on January 1208.