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Silician salt flats

Author File Description
File Details
Map Size: 400x400 (Large)
Number of Players: 6
Balance: Balanced
Difficulty: Hard
Silician salt flats

the story (ficticious)

Many years ago there was an island named Therzamana which was currently the world's greatest salt commerce area in 1126.

Then one day the island trembled and shook and most of the inhabitants were swept by giant waves off the island or killed by robbers raiding storehouses for goods.The shaking of the island was a result of a giant serpentlike underwater monster who was stuck under the middle of the island,the pressure and force of the rocking made the middle of the island sink down further than the rest of it and also broke many chunks of rock off the cliff face into the water making it very hard to construct a dock to continue to harvest salt from the flats in the ocean (far right of map).

Eight lords came from the mainland to defeat the others and to claim the minerals and more importantly,the salt flats.

Arguments in each camp caused two of the lords to be assasinated and three lords took positions on each side of the island and each group swore their scimitars and maces would meet the necks of their enemies' before the flats be claimed by either side.

Author's Notes

Each position has roughly 5 iron mines' worth of minerals and 3 stone quarries to everyone

the amount of oasis is roughly the same and there should be enough lumber to go around and there is only one way through the trench and that is the lowest path to make it hard for the archers to target.

I made this map for the people who like having all the resources they for a long,drawn out fight.

hints and tips

try to put pitch ditches or killing pits in the trench,since it is the only way to get to the other side it would do a lot of damage.

If you build trebuchets on the cliffs near the trench you can fling dead cows into enemy troops massing on the other side and possibly even stone-hit his castle.

Evidently getting a lot of towers on the cliffs with mangonels and ballista while also being filled with xbowmen and archers and shields would be an unbreachable defense so you might want to make rules like tower limit and mangonel restriction to make the game fair if you are doing multiplayer.

The map will work with ai but it is probably better on the internet (some ai's will build over a bit of oasis but I saw no major problems but the abbot might lose a small corner of his large castle design and the wolf might not be able to make the scorpion castle.


AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.5
Playability: 4
Very nice map except I played with pig, wolf, and wazir, who got stck together and blocked pig. So when I killed Wazir, guess what happened? 500 macemen, 250 pikemen, 200 swordsmen, 50 crossbowmen, all came at me. lucky for me, I had 145 arab archers 8 ballistas 8 square towers 5 lookouts and 120 x-bowmen. Miraculously, I survived. Without losing one archer, lol.

Balance: 5
The sides were equally balanced everywhere, I could put seven iron mines, if you try hard enough maybe eight.

Creativity: 4.5
The trench was very creative, might think about making some kind of pass in my next invasion.

Map Design: 4.5
The trench was well made but the keeps need to be a little further apart.

Story/Instructions: 5
I loved the story! I love Sicilia, and I love salt. =)

Additional Comments:
Great map!

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HGDL v0.8.0

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Map Design4.5
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Size:495.40 KB