If I have any grammatical mistake or something, please excuse me. I am from Chile... for those who don't know I speak spanish.
Around the 1680, a group of Darubian troops settled down a stronghold near the called "Goat’s path", a road that connected the capital of Lojur, the jewel of Sijad, with other less important cities. The path was used by the Sijad troops and people so they could safely travel from one region to another. The Darubian stronghold was built in one of the most frequented points of the road and was allied with the nations of the west. Like it was to be expected, the Sijad was concerned about this, and began a revolt in the zone. This situation led to a serious conflict causing a war itself. Finally, the Sijad army managed to expel the Darubian forces but they did offer some resistance before retreat.
The map is tested and runs well but if anyone finds a problem please report it here.
nice! you must have made alot of maps on your own!
Posted on 02/29/08 @ 10:36 AM
oh My god....... gonna try out O_O first map and so beautiful already!
Posted on 02/29/08 @ 01:19 PM
Posted on 03/01/08 @ 06:05 AM
now this is called cool terrain... and castle! good job, folk!
P.S. I guess this is the Chile's terrain, right?
[Edited on 03/01/08 @ 01:07 PM]
Mhur File Author
Posted on 03/03/08 @ 03:18 PM
Wow thanks for the comments guys. Right now I'm trying to translate the history of the map and making a new one ;D.
Posted on 03/08/08 @ 01:38 PM
place bigger invasions than that and my computer will make a suicide! great challenge for my comp and to me too :S
good mission.. last invasion was so big that Crusader shows its usual bug of saying that " The Walls have been breached Sire! " i thought its a myth rofl
there are some tiny design flaws like ekhm.. thats personal view but! in the northern desert.. u made it look very barren ( then it wouldnt be a desert xD ) but the Shrubs that u choosed.. personally i think its messes the place up.. use the cacti or something but not the oasis type shrub! at least i think so it is oasis one...
i actually used the iron so much that the north-western part of map was full of trees.. started even to lag from the view xD
but still... if i would rate ( my mind is concentrated on learning how to drive right now ) it would be Aprox. 4.0 Its a good score :) Continue and you might beat some of the legends here :D
[Edited on 03/08/08 @ 01:41 PM]
Mhur File Author
Posted on 03/08/08 @ 02:03 PM
Thanks for the comment Snake, I'll keep that in mind ;D
Posted on 07/27/08 @ 09:52 AM
Like the castle forms the centre of the map blocking the valley, the main task consists of castle building. Rebuild the walls, expand the economy, train the army. Resources at hand would be enough to create a new capital instead of "only" a strong fortress.
The invasions rise like storms with ever more lines or raiders around the walls. But the troops are badly mixed. Unnumerous marksmen and slingers may empty one tower (even when covered with shields), but with few siege engines and swordsmen the attackers never won't make a breakthrough.
The interludes have turned out too long, maybe that's because this is a first map. It felt bored sometimes with the only task left to spread out new traps of wood and pitch. In the end I had too many troops - due to the lack of horses and maces they lost mobility.
Both landscape and castle are made up with many fine nuances. Concerning the latter, the "strong" part around the keep and the fine curves in the outer parts touched me so that I felt being at home here. The rows of lanes also look nice. (I especially loved a big stone in the south-western part.)
Are the antilopes used to fill up the emptiness? In spite of the title (cabra = goat (or girl)) they don't seem credible in a desert area?.
On the whole: nice castle, the invasions strong though easy to beat.
En tanto: castillo bonito, los invasiones fuerte aunque fácil para librarles.