Syr Groompees Baylee V1.2 *UPDATED*
Posted on 03/03/08 @ 04:39 AM (updated 03/06/08
I have updated the files as of 8pm 6/03/08 GMT+10, so I do not know when the updated files will reach you
Hello all, I am GrumpyGills, you may recognise me from Stronghold Knights.
This is the first map I have uploaded, but, as you may verily see, I have been fiddling with the map editor for quite a while.
This is very vaguely based off a Quest(over at SHK) in which I, under the pseudonym Sir Grumpy have been declared a traitor. My Syr Groompi maps are based (largely) after the events of the Quest, Sir Grumpy having been killed, and his lands being thrown into dissaray.
Syr Groompee's Baylee is the prologue of The Annahls offe Uppehr Saynt Jonn which shall hopefully follow in the future. This is great fun making the maps, and learning more interesting things with the map editor, and I hope you all have great fun playing them.
This map is winnable. If you have real problems, consult the tips in the .zip download file.
Here are 2 images. The first is much of what you will see when you begin. To a degree. The terrain has been slightly changed, as you will see in the second picture, which is that of when the mission is completed.
The date of the finish was September 1086, but due to time differences, it would be September 1368.
These 2 images are contained within the .zip file, along with 3 images showing 3 different Syr Groompee maps, these without scripting, and just for the eye really. If you would like to get in contact with me to get those maps (or if you think I should upload them), or if you would like Syr Groompees (SG) Baylee.zip file without the images, then please contact me at email@example.com. Thankyou.
V1.0 - Without terrain changes
V1.1 Finished. Don't worry, V1.2 is only easier, some bugs ironed out.
The village of Upper St John lived in relative peace in the life of Syr Groompy. They traded with Lower St John, several miles away, further from the base of the mountain which was the source of the creek, the life-bringer to the land.
When Syr Groompy was declared a traitor, and was killed in the act of treason, his lands fell into dissaray. Rebel militia were founded in the larger villages, and bullied the various villages and hamlets into submission.
The inhabitants of Upper St John lived through much of it. There was little worth to it, the castle that was nearby had been destroyed in the last parts of Syr Groompy's life, and Lower St John was much more affluent, having vast trackts of land available for farming.
Upper St John lived in peace. But then disturbing news arrived, a larger, stronger rebel militia had formed, and was destroying villages that protested.
Closer to home, wolves had begun pouring into the village's surrounding land, food had become scarce in the mountain.
The peace was over, and the inhabitants of Upper St John decided it was time. Time to rebuild the castle.
News of a pestilence has reached Listibaldia. Will it strike the innocent town of Upper Saint John?
What this map contains:
-Use of the 1000 stone printing press, to create wheat farms without a hut. Unfortunately, you are not able to harvest the wheat.
-A ruined castle, very simple design, but, in my opinion, quite nice
I will not give you the specifics, but here is what you need,
You will also need to attain 80 population, and you must eradicate all wolves.
Increased Victory requirements
Various map changes
Edited time difference. I thought to myself. What? The plague at 1066? Starting date is 1348.
Edited various problems with it.
|Pages: « First « 1  |
|Author||Comments ( All | Comments Only | Reviews Only )|
I have to say, GG... job well done! Well done indeed! No matter what difficulty this is played on, you are in for a treat! The various objectives to meet keep you working, while the wolves and plagues hinder your progress. This really is a fun little map to play. If I can get to it, I may post a review.
[Edited on 03/09/08 @ 09:50 AM]
Thankyou for the kind comment Synister, I tried to portray a medieval town, and still provide some difficulty.
I have some questions you may choose to answer:
Did the village look authentic? (As much as it can in SH anyway) If so, could you please point out how so, and if not, how not.
Were the victory conditions to easy, to difficult, or just right? If too easy or too difficult, could you say how so?
How about the scripting? Were there too many wolf invasions? Too many plagues? I was trying to portray the famine of the land, so the wolves had to come down the mountain, and the plague was due to the time period.
Thankyou for taking the time out of your day to play.
"Did the village look authentic?"
- Yes, very authentic. I liked the way it was settled near the river, and something about the layout made it seem real. Kind of a disorganized pattern gave it the feel of a small medieval town.
"Were the victory conditions to easy, to difficult, or just right?"
- For me, they were just right. The bandit/fire thing got kind of annoying, but thats all part of the map. :)
"how about the scripting?"
- The plagues at the beginning took me by surprise, but they provided a necessary difficulty for the map. The scripting was fine.
All in all, this is a wonderful and enjoyable map to play.
I must say Sulis, I love that review.
Whenever feeling down, or just want something to feel good about, I just have to read that.
Reading that now, for something like the 7th or 8th time, I still get this huge tingle emnate, nay! Pulsate through my body. So much so that I can hardly move, 'cept to scroll down to read more.
I love that review :D
'tis unfortunate that I never truelly continued this series beyond pt1, but, you know these creative types, can't hold onto anything :D
|Pages: « First « 1  |