Please put a minimap. Here's the Pnger, download it and follow the instructions to put the minimap
Also here's a collection of guides to mapmaking:
Posted on 03/27/08 @ 12:32 PM
Wow, a lot of Lithuanian mapmakers joined the forums... Great, but a bit strange.
Anyway, good luck in mapmaking, mate :)
Posted on 03/28/08 @ 02:33 AM
Maybe Stronghold was only just released there :P
About the map... I like the design of the castle, the way it has an inner and outer part. The terrain, while being quite bare, looks slightly well designed. Don't forget to add rocks and more trees! But I can't play as I only have Crusader.
Off topic: I have nearly finished an invasion map that has taken me, overall, many weeks to get to where I am now. Should be out soon... it's called "The Black Ghost".
Posted on 03/28/08 @ 10:03 AM
Dragonheart that was quite mean.
Looks real nice. Some ideas:
cheack out this ection http://stronghold.heavengames.com/maps/mm1
it's about waterfalls. They have some nice ideas for waterfalls.
And use some mixed terrain. Just put small 1 square dot's of grass and dirt around your map. Gives is a complete makeover.
And keep up the good work. Looks like a great map.
Posted on 03/28/08 @ 07:04 PM
Well for your information, Dragonheart, I live in Lithuania and Stronghold was released here years ago, like in all other countries. :)
[Edited on 03/28/08 @ 07:05 PM]
Posted on 03/29/08 @ 06:21 PM
AZ, it was just a joke. Don't worry about it :)
Posted on 04/10/08 @ 03:46 PM
The playibility was generally good, though it was a tad too easy (on normal only 6% troop losses) but it because the castle was so well designed I had to do some work to achieve that
As mentioned above defending was quite easy. Attacking was a bit harder, so the balance was generally good.
Pretty good creativity, I like that you provided the keep with a lot of swordsmen; a different approach.
Map Design: 4
The castle was well designed, as was the map mostly, though I thought you could have landscaped some things a bit better.
The story was good, although quite breif and only on a notepad file, not on the actual in-game storyboard, which was disappointing.