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Downloads Home » Stronghold Crusader: Skirmishes » Battle of Trait Mountain

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Battle of Trait Mountain

Author File Description
File Details
Map Size: 400x400 (Large)
Number of Players: 8
Balance: Unbalanced
Difficulty: Normal
Made with version: 1.1
The battle of Trait Mountain

Once in year 1172 in the county of Trait Mountain there were 8
families rouling in the region around their castles.
In the year 1034 those families closed a contract to never attac
each other and to help each other if there was a war.
They thought it would be a everlasting peace but soon they saw
the problems arriving.

In the first years everything was good there were no problems.
But the kingdoms were in different regions.
The upper regions was full of oasises and very fructuous so they
never had any problems with food. But this was it at all.
The down regions had much mineral resources like iron and stone
but their region was dry and dusty and nothing growed in there.
So the upper and the downer region had to trade with each other.
Only the 3 families in the middle region had luck and a bit of all.
So they never had any problems with their ressources.
With the time their neighbours became more and more jealous.

The two upper families and the three downer each allied and distanced
more and more from the others, the chains of the old
confederation started to rust.
They tried to sabotage it and to let the situation escalate.
Under the pressure the families in the middle region allied too and
declared the war to the two weaker enemies...

Now its at you choose your position at the mountain the ressourceful
lower zone the rich middle zone or the one upon with the many oasis.
Everyone has its ad- and disadvantages.
Now You will be able to finish the story and to descide who will
be the winner in this war...

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
BlaBlaBlia Interesting design and very realistic nature. Bravo!
I'd prefer to be on the top, it's the best plase.

[Edited on 03/30/08 @ 02:47 PM]

SUBINDXSUBIN Nice but it looks familiar...........
The Hitman yeah, but I don't like how the keeps are onto the grass... Bad for the AIs, who are first building farms and then destroy them over and over again. The design is rather strange than "realistic"...

[Edited on 03/31/08 @ 02:43 AM]

File Author
Yes hitman thats what i intended to do normaly the oasis is down and the mountain on top I just wanted to make a change

=) Svenjo
Snake115 Svenjo.. i think you Misread the things he said..
Since the keeps are on the Oasis grass.. AI will build farms and then destroy those all the time.. so the top left and middle might not be so compatible with AI except sultan hehe

aah.. so long didnt comment anywhere.. heh..
Interesting design but its more Player compatible since the grass thing... bottom Right looks veeery interesting yet i made my game mad at me and cant launch it for a week
The Hitman hey, hey! look who's here! Welcome back Snake115, haven't seen you from much time... Svenjo I agree the idea is good, hasn't been made so far, but simply because the CPU's intelligence is too low and they kinda screw their own castles... Yes, they sometimes build their castles anyway, but till they do this it passes a while and this self destructing farms weakens them a lot :) No matter, it's not that bad at all, especially for multiplayer...
File Author
Yes Thx ps choose richard one top hell build up his castle complete (I had no prblms)
File Author
Ill update today

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