Greetings all! My last invasion is released! I've made a trailer, but I still think there's no one, who doesn't knows Omaha beach and it's bloody battle in 1944... I was having big troubles with my super short invasions, they were maximum 10 min, they weren't getting much attention... So this time you'll decide how long the battle will continue. I little change of the plan/history xD Let me "correct" the event - the english instead seizing more territories after securing the hill, they decided to take a refuge on the beach and wait for reinforcements, because they saw that the germans are too much. And you are here, from the "bad guys". You are controlling the axis forces on Hill 331 and it's leader - general von Stauff, who is the main target of the english. By telling this I don't want to offend any english person here, I know you are a lot, but just in this mission, like a mirracle, you will play with the Axis :p So how will you decide your destiny? Well, the enemy leader is Admiral Richard III "the Lionheart", adopted son of the legendary king, who one tryied to capture Jerusalem. You may hold the hill as long as you can and when you want to finish, train an army and kill the camping soldiers on the beach... they will attack you until they run out of army... have one on mind, that you don't have a large army and you can't hold the hill forever.Anyway, to make the atmosphere more military, I've found WW2 names for each of the units in the mission... And here they are:
- General von Stauff
- Wermacht Sentinel
- Wermacht Elite Sentinel
- 13th devision's grenadier
- Berlin's special forces
- Red barrets infantry
- Advanced pioneer with oil
- Grenade thrower
- Gestapo agent
- Knight's Cross infantry
- Deputy General
- 22th paranormal division captain
- Colonel von Schpiglitz
Now, military equipment:
- Armored anti-piercing wall
- Panzer IV
- M4 Sherman
- 50.8mm Mortar enhancement
- MG42 nest
- 88.1mm AA/AT Flak Canon
You'll can also see: entrenchment with barbered walls, , aliasing field, the residence of the general, secret underground bunkers and a lot more! And finally her majesty - da minimap xD
For more info watch the trailer, or just try the map :) Feel free to tell me what can be improved and to post reviews... Attention! Do not restart the map or this could cause a direct blast into the skirmish menu!!! Have a nice combat! :)
All the luck,
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Brothers In Arms
Super! One tiny suggestion: Put blue swordsmen and pikemen inside castle on defensive or aggressive stance. Now they are ‘stand guard’ and will never try to defend blue Lord. An unlucky trouble with AI that the game designer cannot help: Richard send expensive catapults on suiside mission many times.
It’s up to player. There is no time limit, so can take any time. Richard’s attack are fairly easy to defend. I suggest less arrow and slinger units at start. Less than 10 enemy units passed through my first “gate” but were quickly burnt. This simplicity also made all my pitch collection useless. It would be more fun with more enemy entering my “fence maze” to see more burning and actually need to renew pitch ditches. With no time limit, player can build huge army and attack whenever want to. It is a little concerning for player since he cannot buy new slingers and bow production is very slow. I think this is very good choice from designer. I also think it is very good choice to have archers in tower that I cannot get down. Very unrealistic, but it stops player from using all arrow units in attack. Good thinking from designer.
All nice except putting farms on beach and sand. Nothing will grow in sand. I prefer realism than useless eyecandy that designer wants to show off: “I can build something that editor is not used to”. Extra bonus for the ‘wooden’ walls (using fences as my castle walls). Fetching pitch from ‘underground’ cave is also cute. A little annoying trying to find some of the buildings when I want to put them to sleep. Also hard to find my Bad Thing to delete when I go to battle. Why have so many houses that never fill up with people?
I think story would be improved by a solid timeline or geographical description of map. When did the units get there? How did this situation develop? From where do they come? How did they get there? Maybe describe it from the 'eyes' of one member of either of the two armies. As is now, it seems thrown together in rush. Reading the story did not increase my enthusaism for playing this game.
Nice to combine an AI with ‘invasion’ scenario.
This is not for beginner. It take some patience and time and careful thinking to win this one.
[Edited on 07/14/08 @ 03:21 PM]
Thanks for review, Sir_Mik!
About the story - as I mentioned, it is fictional story. In fact the english never settled up a camp on the beach in normandy xD
If u haven't understood, you play with the germans. I though there's no need of history articles, I though everybody knows about the biggest descent ever...
Hitman, your map is so stunning and full of esprit. The landscape, beautiful as it looks, also provides the loneliness of the no man's land. The maze of trenches, complicated and sufficiently working, is genious. And you used the trick of changing map types to get an AI working whom you modified (high negative fear factor, additional buildings). That the reviewers could not fully appreciate the effects of the procedure, shows how unfamiliar it was for the community not a year ago.
I can also imagine your concept of sending waves of invasions from the beaches which was blocked by the skirmish type.
Enjoyed playing with the rudimentary German forces. A scratched unit for a counter attack, adding to the "reality" of the map.
For long I've hesitated to play the mission for as a German I still feel the burden of the cruel and pointless period of the Nazi regime. (The swastika, "Hakenkreuz" made of pitch shocked me although I acknowledge that people with more distance might use the sign a bit carefree - not long ago I received a multiplayer map designed AS swastika :( .)
From the Crusader game point of view I'm happy to know your map now.
So funny: the troop of slaves initially hidden and becoming visible only with the help of flattened view.
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