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Author |
File Description |
The Dragonheart |
Posted on 04/21/08 @ 04:20 AM (updated 04/26/08)
File Details |
Map Size: |
400x400 (Large) |
Difficulty: |
Normal |
Minimap:
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----------NOTE BEFORE PLAYING: At the start of the map, DO NOT order your horsemen to destroy the enemy's trebuchets BEFORE they destroy your gatehouse. Otherwise, the AI will not attack the way I have set them up.
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The fog silently creeps its way across the ocean like an assassin preparing to kill. All is quiet in the harbor as the calm waters are black and still. The city is ghostly; its dark structures rising high above the harbor and the streets empty like the depths of space. Every soul that lives in the city sleeps mindlessly in their homes, warm in their beds. An hour before sunrise, at the time when the light slowly begins filling the darkness, one man is sprinting along the path that leads down to the docks. The sound of his heavy breathing flies out ahead of him into the empty street, but he knows the way.
The dark figure of a cat pounces from an alleyway and lands on the path. The man staggers trying to avoid it and then falls forward onto the paved road. The cat runs off but the man remains absolutely still, not even the slightest breath. He listens for what he is afraid of: but nothing cuts across his ears. He turns and peers into the darkness: no sign of anything. Relieved, but knowing he is still in danger, clambers to his feet and resumes running in the direction he was heading. His mind is not as hectic as he realized he has gained length and time between him and his enemy.
His enemy… an anonymous human being with an unbelievable gift; the gift with which he was born with. The ability of the gift is to detect a chosen life form in a distance of no more than three miles. And, for some unknown reason, this gifted person cannot be in sunlight, or has never been seen in sunlight. Some call him “The Black Ghost” because whenever an individual catches sight of him, it is always in the dead of the night. The only people who have seen The Black Ghost in full detail and up close, are the people who have died by his hand… or either, witnesses to his work. This gifted being is always open to be hired. Hired as what? An assassin or a spy. At this moment, The Black Ghost has been hired as both. One reason: “If the assassination of the most important man in the world fails, then spy and report all details back to us.” Those were his orders given by King Hadrian. Nobody knows why the king wants this man dead, but they do know he will do anything to succeed.
As more light is cast down upon the city, The Black Ghost retreats and the fleeing man escapes to hide wherever he can. The assassination of the most important man in the world has failed, but as soon as the letter of details from the assassin is opened and read by King Hadrian, an army of ten thousand men will siege the city the next day. The king does not care if the city is ally or enemy, he will do anything.
The man that had escaped hid himself carefully upon a boat docked down in the harbor. He hides down in the hull, not knowing of what dangers are bubbling outside. A peaceful and boring day passes in the city, then to night. At the next sunrise, the citizens awake to find an enormous army standing ready a few hundred meters from the city. All the army needs now is confirmation.
King Hadrian speaks to his 2nd in Command officer. Suddenly, breaking the conversation, a small grayish hawk lands on the shoulder of the king. King Hadrian pulls the tagged envelope from the bird’s leg and opens it. The hawk lifts off and flies away as the letter is read.
Sorry once again for failing the assassination.
I detect he is still hiding in the city… down in the docks is the highest possibility. Once you surround the exits, he can not escape.
I’m sorry it had to come to this. Good luck.
King Hadrian looks up as a slight breeze lifts the letter out of his hands. The 2nd in Command officer speaks.
‘My lord?’ he asks. ‘Do we have confirmation?’
‘We do,’ the king answers, coldly. ‘Prepare to attack.’
At that very instant… at that very precise moment… an unsuspecting captain rallies his crew. Totally unaware of the danger, they leave the docks and sail off on a transport mission to another city… the hidden man concealed on the below deck down in the hull.
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Well, here is a map which I have been working on for a very long time… but not every day of my life! Here and there, I would touch up on a few things once every few days when I felt like it. And now, it’s finally finished for you all to enjoy (or hate), either way, it’s the best map I’ve ever produced.
I had a go at making Himalayan mountains. It seemed to have worked fine, but there are a few spots where there are glitched squares because the tiles aren’t meant to be that high.
ONE NOTE:
That large structure that sits in the ocean is not a huge ship. If you open the map, you can see it’s part of the city. So when/if I get any reviews, don’t mistake that for a ship and put the “Map-design” down. I actually don't know what it is, I added it to the map because it looked good. It may be a large sea lookout for ships or a barrier for the docks for out of control ships that are moving too fast.
MAP UPDATED: Just a small touch up, nothing special. I made all four trebuchets attack the gatehouse, not just two. So now the invasion will move faster then ever! Good luck!
UPDATE #2: The enemy now has killing pits around each trebuchet. So you will lose many horsemen if you try to destroy them.
I have a feeling I’ve left something out… some imperfection. But anyway, enjoy the map!
The Dragonheart
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Pages: « First « 1 2 3 4 [5] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Sir_Mik |
Posted on 05/29/08 @ 06:58 PM
Sorry for anyone is hurt. I just play the game and write what I find. My english not great, so maybe languge problems make misunderstanding.
I still feel my comments all correct. Does anyone else see the problem of armory not working? Or only me. I will download again and test. Yes, I see the steps leading up to lowered wall as Dragonhart said. Yes, I can take pikemen to climb stairs and stand next to armory. But armory is recessed into lower wall, so its door cannot open and no one can get inside with weapon. Maybe only v1.1 (I have)Crusader has this trouble? I always get message "Armory is full my Lord", even I have no weapon left in it. I have used all for buying troop.At least now we know armory door opens outwards :). I didn't know this before...
Yes, I understand very well it took VERY long time to design this map. I know how hard it is to build lower walls and many different heights. I also think custom farm require many design work. But NONE of this work enhance the game experience. Sure, nice to look at, but not of much value. And effort with 'Himalaya' is redicilos. It does not even give eye-candy value! It looks no different than other high plain with rocks on top. I whished designer focus more time on making map have replay value or better balanse or require some strategy thinking or decision making instead of moving mouse faster. I would sure grade map different if it was submitted as 'eye-candy' map, becasue this is what it is. When it comes to strategy and gaming play, I cannot give this 5.0. For 5 I would ask for all details is correct. Everything should fit together. Another small detail I forgot to mention: There are tanner workshop in the village, but there is no cow farm on map. Sure, it is small detail only, but it is details that makes difference betwen grade 4 and 5 map.
But as I said in first review: I highly recommend playing this game.
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The Dragonheart
File Author |
Posted on 07/06/08 @ 01:18 AM
I totally understand what you mean. Thankyou for the review :)
Just a note: I tried to make the playability of the map at a very high standard, but it didn't work every time I playtested. I tried every angle of approach. So I thought I'd make my own "pre-placed" invasions. Thanks for playing the map everyone :)
The Dragonheart |
Pages: « First « 1 2 3 4 [5] |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.2 | Balance | 4.2 | Creativity | 4.3 | Map Design | 4.5 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 2,046 |
Favorites: [] | 0 |
Size: | 834.38 KB |
Added: | 04/21/08 |
Updated: | 04/26/08 |
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