It is fairly invincible, however, I had to create 16 granerries to store the starting food, yes, 16 granerries.
Playability: [1] runs very poorly due to the many many things on the screen. I couldn't imagine spawning an attacking force.
Balance: [1] clearly designed to be unfair, but nonetheless, a very low score because it is not balances.
Creativity: [2] there are some nice sections of wall that appealed to me (crenellations on both sides). Otherwise, wasn't all that interesting. A castle that uses the entire edge of the map for protection is not realistic.
Map Design: [1] there were no hillsides, only flat grass and a few medium planes that were inaccessable. Everything was very blocky, not very inspiring.
Story/Instructions: [1] not much to go on.
This map needs some work to make the level more eye, and less cluttered to make it run descent. My monster machine was crawling with all the army folk, walls, and trees. Also try out the equalize feature in the editor to make smooth hillsides, looks a lot more natural than only using a static plane.
arhanghel
Posted on 05/30/02 @ 12:00 AM
Rating
1.4
Breakdown
Playability
2.0
Balance
1.0
Creativity
2.0
Map Design
1.0
Story/Instructions
1.0
Though the author made some efforts to build o castle that can be invincible (but i have managed to get it stormed with 2 invasions :-) ) the rest and i mean creativity, map design and the rest are very pour, balance is very injoust .. so i think next time he better concentrate a little more on map design ( really i think you can obtain an "invincible" castle without having to defend it so very well but having it placed in a more advantajed position), balance (which i think gives to a map flavour) and creativity (a map without some trail of reality can be very boring).