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Paradise

Author File Description
Machia Maw
File Details
Map Size: 400x400 (Large)
Number of Players: 8
Balance: Balanced
Difficulty: Normal
Welcome to Paradise!!! Deep deep in the barren desert lies a oasis unlike no other filled with trees, water, stone, iron, and deer.......
A perfect place to rest your aching bones and dry throat. Many lords heard of this magnificence place and thought it would make a great outpost for their campaigns, but some enemy lords heard of it as well and that is when the war for Paradise began. Grab your allies and servants this is a oasis worth taking, Now will you be the ones to take this place as your own or destroy it's beautiful landscape in the process?

A basic map, high in resources, and a good multiplayer map. A decent 4v4 map not a awesome 2v2v2v2 map but 4v2v2 would work too.
AuthorReviews   ( All | Comments Only | Reviews Only )
barbarius
Rating
3.4
Breakdown
Playability3.0
Balance3.0
Creativity4.5
Map Design4.0
Story/Instructions2.5
Ok, I make a skirmishe on your map against someIAs, putting in the middle Sultans and Marshals. I was on the NW position, with a Wolf at the NE, Saladin at the SE, and the Emperor Frederick at the SW. I give to the IAs 40 000 Gold.

Playability: 3
Well, the major problem of your map is what Ghatanothoa says : the position in the middle are really too close from the cascade, so the big IAs like Wolf or Sherif couldn't develop themselves. Well, in my situation, the Sultans make a good development, using some troops, but they were crushed by the Wolf, who was really excited, killing a Marshal. Then, for my position, it was really easy to develop my castle. The hunting was very useful, and, in 1185, I had 200 civilians and thousands of Gold pieces. But, even in the corners, the space is very limited. The Wolf and Saladin could put their castles, but the not the Emperor Frederick ; his castle was cut. So, I suggest you to enlarge the corners, and to moke away the IAs in the middle from the cascade.

Balance: 3
Ok, so the problem in playability concerns also the balance of the game. Indeed, since the IAs in the middle couldn't make a good development, I was very tranquil in my position. I finish the game in 12105 without any seriously attack from the IAs, only some pikemen from the Wolf. So, well, if we are in the corners, it's quite easy. I think the problem is that it's veru unbalance dbetween the positions in the corners, and those in the middle. The position in the corners are protected by a river, and have a very lot of resources, so nobody wouldn't tempt to play in the middle.

Creativity: 4.5
Well, the idea of the skirmishe is quite original. We can do a 4 vs 4, but I did a game a bit more complicated : a 2 vs 2 vs 1 vs 1 vs 1 vs 1. This map is really interesting, but not finished.

Map Design: 4
Quite nice. The cascade which makes a large cross is very beautiful, mais I think the map is too "flat". Adding some decoratives elements, putting the players in the corners in heights must be very positive, I think

Story/Instructions: 2.5
The instrucvtions are good, but, well, there isn't a story. And the instructions aren't enough developed to put a good note.

Additional Comments:
In conclusion, the map is a good idea, but it's not perfect. I suggest you to get better it.

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HGDL v0.8.0

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Rating
3.4
Breakdown
Playability3.0
Balance3.0
Creativity4.5
Map Design4.0
Story/Instructions2.5
Statistics
Downloads:1,436
Favorites: [Who?]0
Size:500.87 KB
Added:05/23/08