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KoH 13 - Jerusalem

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Hello everyone,

First of all, this map was made by Darthsupreme, who gave me the authorization to post it.

About me and this map, I must say that I control a French forum where we have decided, for months, to make a Mod about Kingdom of Heaven, a movie realizd by Ridley Scott. Till now, we've produced the first version of the Mod, but a second version is planed... For a long time. Anyway, this map is in Jérusalem. If you've seen the movie, it's when the Crusaders, leaded by Guy de Lusignan, kill a lot of Saracen, including Saladin's sister. At this poiint, two diplomats come in Jerusalem, demanding the fall of Jerusalem, the die of the culprit. Of course, Guy de Lusignan disagrees, killing one of the Saladin's man. In the movie, the two others can go out the city without any problem. You, no.

You control one assassin (two if you restart the mission, but it's more easy with one man, trust me), and your mission is to find a way in this big city to go out, and killing the Lord in the NE of the map. It's a henchman of Renaud de Chatillon, a Templar wounded, close to death. If you can kill this man, Saladin must probably not kill you. But, well, you must go out... I don't know if you know the myth of the Minotaur, but there's something like that here. You're in a very big city, lost like Pinocchio in the stomach of the whale, but you must also be very quickly, because a lot of macemen would kill you if you are too slow. Find the good way (it's not really the problem here), and be careful. If you are too slow, and too close from the macemen when they're stopped, they'll kill you.

To conclude, this map was inspired by the trailer of the map Sin's of the Father, Chapter 2 - Jack Wolverine. Many thanks to Az-Vitrazhas, who gives us the concept of the map (thanks to his trailer of his map), and to Darthsupreme, who made this map after ten hours of work.
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AuthorComments   ( All | Comments Only | Reviews Only )
The Hitman I gotta add, the best restauration of Jerusalem.
AZ ViTrAzhAs Looks really nice, Barbarius, I'll surely find time to play this one :)
File Author
Thanks, Hitman. Yet, the center of the castle, with the dig moat, isn't realistic, but I authorized it. It's beautiful, but we can also see that, through the architecture, that Guy de Lusignan is a paranoid man.

Good luck, Az ;)

[Edited on 05/25/08 @ 10:10 AM]

The Hitman That's just excellent RPG game of SHC. Starting with assassin, solving some struggles... In first I tried to pass by destroying buildings, but this was only a shortcut for the arrows. It's not very easy, but I'm advancing with saving every 30 seconds :D It's much easier than Jack Wolverine and, for me, possible to accomplish. It reminds me of some Jacky Chans' movie, running ninja through the city and swarms of bad mafiots running after him :D Still I haven't get to the wall, but I'm working on it. Strange, I don't even need walktroughs :D The city is made very realistic itself. The story was quite amusing, too bad the guys, who don't know french, won't understand it :) Thanks for sharing, I guess this is my favorite RPG mission in SHC. You took the idea from AZ - that's the only thing (for me) that would lower the score. You're the man (l'homme) xD

Oh... I have a question. Do I have to bring my assassin to the final boss with full heath? An arrow damaged him while sneaking, can this fail the final stealth kill?

[Edited on 05/25/08 @ 01:03 PM]

File Author
In fact, if the assassin is damaged, you can't kill the Lord. I know, it's bad, but it's like that. I tried to change that, but, well, the timing is very strict. Indeed, I did a second version of the map, but, in this version, the macemen were very too close to the assassin, so it was impoossible to win. Disappointed, I let the first version. In fact, we make the objective to kill the Lord because it was the only solution. If you can go out of the city, you've won. But there isn't objective in the Editor like : "Go at this position to win", so we create a Lord to kill.

It's not the same thing as Jack Wolverine. We don't need to use a lot our mind, but to be very fast. Otherwise, the macemen come...

[Edited on 05/26/08 @ 03:45 PM]

Darthsupreme Thank you people. I have just been informed that my map had been posted on SH hehe. I of course accepted that it could be showed on this forum.

I am pretty proud of this map. Even tough it isn't modified with programs to make it as beautiful and spectacular as the Az's maps, I made some Eye-candies, and tried to make a big city, all mixed-up like it was mostly in the Dark Age.

I know the moat didn't make realist, but if Barbarius would have liked, I could have made other kind of separation.

This map doesn't respect the historic of Jérusalem, of course it doesn't, tough I liked to make it, and mostly to see people like Barb. to rush on it, and to LOVE it!

NOTE: I must say tough that you only would normally win if your assasin can make it right up to the lord in the NE, doesn't matters if he gets killed. If you reached the NE Lord, that means you passed over all the obstacles.

[Edited on 05/26/08 @ 04:35 PM]

artofmath Even though it might be a good map, still not an accurate rep. of Jerusalem. :P
File Author
Yeah, you're right, but it's not really a problem, I think.

[Edited on 05/27/08 @ 11:42 AM]

gardevoir999 Awesome map! It must have taken a long time to make.
File Author
About ten hours... Quite long, indeed.
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