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Downloads Home » Stronghold: Invasions » #3 End of the Rat

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#3 End of the Rat

Author File Description
Lord Ephraim
File Details
Map Size: 300x300 (Medium)
Difficulty: Normal
Minimap:
Best played on normal. Story on the map itself.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
barbarius
Rating
3.3
Breakdown
Playability4.0
Balance3.5
Creativity3.0
Map Design4.5
Story/Instructions1.5
First download, first review :)

Playability: 4
Well, here again, like in the two other maps, the map is very easy. We begin with a good defense,n some troops, so defedning the castle against the poor assaults of the Rat and the Serpent isn't very too complicated. We cannot produce wheat, so, with apple and cheese, having food isn't very easy. I played with a hundred of paysants, and, well, at the end, the food begun to fall... But I can produce a lot fo money,c reating a strong defense which broke without any difficulty all the assaults. Usingspearmen isn't a good idea when the Player can produce crossbow. But, well, it's the Rat, sou you've an excuse. So, it might be more useful to make more assault from the Serpent, who use macemen, who are more strong than the spearmen against the crossbow. Anyxay, the enemies canot destroy my first wall, so I don't think it's necesary to create two walls, just one to defend. It wasn't really complicated, but not really boring. It was pleasant.

Balance: 3.5
As I said before, the map is very easy to win. The few assaults are very too poor to make a serious threat. Yes, the enemies use catapults, but the catapults are'nt very useful. Even if my archers don't kill the engineers, the catapults don't shoot on the good wall, bombarding the second wall, whereas my defense was on the first. So, I think you can seriously in a new version increase the number of spearmen tyo make a real challenge.

Creativity: 3
Defending a castle against somer assaults... Saying like that, it's not really exciting. But, well, I know that making maps very creative isn't easy, so I don't reproach you for that point.

Map Design: 4.5
Well, I must say the map was beautiful. The hill where we are is a good hill, with a hole inside, and the decor around is quite diversified, making the impresison to be in a natural and montanous region. Very good here.

Story/Instructions: 1.5
Certainly the fault of the map. The scenario is very toos hort, too poor, to be called a scenario. Well, I don't know if you have ideas, or if you are lazy. But, well, if you want some help for writing a good scenario, just ask me ; maybe I can help you (I'm not too bad). Because, now, well, there is... nothing.

Additional Comments:
A good map, maybe too easy, but which certaiunly needs a scenario more completed. I don't know if you have read my comments about your others two first maps (I hope yes). If it's yes, so don't hesitate to ask some help if you have some problems with anything. As I'm new in the forum, I don't know how I can give my e-mail in my Profile (moreover, I'm french, a second problem), but I can send you my e-mail if you like...

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HGDL v0.8.0

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Rating
3.3
Breakdown
Playability4.0
Balance3.5
Creativity3.0
Map Design4.5
Story/Instructions1.5
Statistics
Downloads:221
Favorites: [Who?]0
Size:483.96 KB
Added:05/26/08