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Author |
File Description |
Makavielli |
Posted on 05/30/08 @ 10:29 AM
File Details |
Map Size: |
300x300 (Medium) |
Difficulty: |
Normal |
Minimap:
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Old king commision you to build a small castle and secure a beauliful dale from lions and bandits from nearby Arabian camp. You must collect some goods for new king, too. HAVE FUN! |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Lord Faramir II |
Posted on 05/30/08 @ 01:12 PM
I suggest you work harder on your maps. It's no use just putting maps on that it's clear you haven't worked on one bit. I suggest you put some time and work into your maps and you might get some more downloads. A good story might help too.
Keep trying! |
Makavielli
File Author |
Posted on 05/30/08 @ 01:20 PM
But you don't check it. Download it first, than comment, please. |
Knightly_Maps |
Posted on 05/30/08 @ 05:03 PM
Makiavelli, we can see by the map editor. Sure, it could help to download this map and have a look, but we (I assume) have no intention to download it and rate it when we could rate it by taking a comprehensive look at the minimap. |
Alien Lord92 |
Posted on 05/31/08 @ 07:07 AM
Why have you gone so lazy after Tharaan?
Tharaam really had some design. |
barbarius |
Posted on 06/02/08 @ 01:05 PM
I just finished this map.
Playability: 3.5
Developing the castle isn't very hard. We have a lot of resources which are very close to the castle, so we can quickly launch a strong development. Playing on this map was really funny, but, well, the map is very too long, so, after some years, the map finished by being very boring. We can create a very big city (I've more than 300 peasants and almost 500 crossbow at the middle of the game). I think the great problem in this map comes from the assaults, which are very too poor, and too vast. It's a very big problem, like in "Thirim Castle".
Balance: 2
As I said before, one of the big problems of this game comes from the time. The three assaults are very poor. When the first assault comes, I've more than 300 crossbow. It was really, really, really, too easy. So very boring. I think you didn't seriously try your map, because, 100 peasants is very too small. I think better objectives must be something like : 400 Peasants - 100 Iron - 200/300 Stone - 40% Blessed, etc... Here, it's very too small, especially if we compare the objectives to the time of the mission. Moreover, there's strange objectives, like the lions. Indeed, there's a objective about the lions, but there isn't any lions in the map !! So, what's the reason of this objective ? I don't unterstand... According to me, you might do an edit by adding some new assaults, and seeing again the objectives.
Creativity: 2.5
Not really original... Excepted for the very long time of the map, I don't see anything which is quite original.
Map Design: 3.5
It's not ugly, but not very beautiful. The map seems to be quite natural, with some poor rivers in the South, and hills at the West.
Story/Instructions: 2
Not a lot of things here...
Additional Comments:
Like almost all your others maps, with more work in this map, the result can easily be better. |
peter2008 |
Posted on 07/26/08 @ 05:40 AM
At the beginning conditions seem challenging: little food, wood and gold. But then, all requests can be fulfilled in at least 15% of the time given (all good can be bought at the merchants!) - except for eliminating the invaders. After that I felt living in paradise. Never got too know any enemies. Even with game speed set on 90 I could do nothing than trade, empty the stockpile, try some creations of walls ... then I stopped the game.[Edited on 07/26/08 @ 05:42 AM]
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HGDL v0.8.2 |
Rating |
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2.7 | Breakdown |
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Playability | 3.5 | Balance | 2.0 | Creativity | 2.5 | Map Design | 3.5 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 510 |
Favorites: [] | 0 |
Size: | 458.46 KB |
Added: | 05/30/08 |
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