I just finished this map.
Developing the castle isn't very hard. We have a lot of resources which are very close to the castle, so we can quickly launch a strong development. Playing on this map was really funny, but, well, the map is very too long, so, after some years, the map finished by being very boring. We can create a very big city (I've more than 300 peasants and almost 500 crossbow at the middle of the game). I think the great problem in this map comes from the assaults, which are very too poor, and too vast. It's a very big problem, like in "Thirim Castle".
As I said before, one of the big problems of this game comes from the time. The three assaults are very poor. When the first assault comes, I've more than 300 crossbow. It was really, really, really, too easy. So very boring. I think you didn't seriously try your map, because, 100 peasants is very too small. I think better objectives must be something like : 400 Peasants - 100 Iron - 200/300 Stone - 40% Blessed, etc... Here, it's very too small, especially if we compare the objectives to the time of the mission. Moreover, there's strange objectives, like the lions. Indeed, there's a objective about the lions, but there isn't any lions in the map !! So, what's the reason of this objective ? I don't unterstand... According to me, you might do an edit by adding some new assaults, and seeing again the objectives.
Not really original... Excepted for the very long time of the map, I don't see anything which is quite original.
Map Design: 3.5
It's not ugly, but not very beautiful. The map seems to be quite natural, with some poor rivers in the South, and hills at the West.
Not a lot of things here...
Like almost all your others maps, with more work in this map, the result can easily be better.