As harsh as possible: Terrible looking mini map- same mistake as me in my valley castle map- the hills are squared and unevenly equelized. I wont download this.
Posted on 06/02/08 @ 06:25 PM
See Mapmaking 101
Posted on 06/04/08 @ 02:57 PM
okay, i have a few things to say... firstly the idea of reviewing is to say what you think of the map without saying how you beat it. secondly: where is the building up of the mapmakers urge to continue to make maps and improve on their skills?
I have also seen very little input from the more experienced mapmakers/players in these last dozen maps...
Roddy File Author
Posted on 06/04/08 @ 04:26 PM
I want to thank you all for your comments. I did not even look at the screen shot to see that my hills were in fact squared off like that. I got in too big of a hurry.
I rarely make maps for myself that have lots of eye candy. I only make ones that function properly and are fun to play. I am working on another one that should be posted in a few days, (darn, if I only didn't have to go to work every day).
Posted on 12/25/08 @ 11:07 AM
Played the map on very hard at once.
What I liked most in this scenario is how the wolves are spread out: in small but numerous packs. Sent a group of archers all over the map to hunt them. But miss only one animal and it may massacre your people (and cows).
Similar to barbarius I find it questionable to be able to place one quarry only. This made the eco requests quite unbalanced in my opinion. Had to implement fear factor -5 to get the stones in more quickly for chapels and the goods request. During this my food production exploded pointlessly. Tore down some hovels and turned the peasants into soldiers to get by on as less chapels as possible.
Is this map locked? I couldn't load it in the editor after playing.
In a new map you may place several signpost not making it easy to catch the bandits. There are many great eco maps both of SH1 (e.g. "Castaways") and SHC (e.g. "The Order"), that may give you a feeling for the interrelations of the game levels.
[Edited on 12/25/08 @ 11:16 AM]
Posted on 05/26/09 @ 05:54 PM
Hi Roddy, having a quick look at the mini map, I get the idea that with a small amount of work you can make it look nice and natural.
In the terrain editor is an icon that looks like a wave, it's a smoothing tool, if you take brush size of 3 or 4 you can blend the sharp edges into the surroundings, try different brush sizes.
You can use the raise and lower ground tools for more detail. Just play around with the tools, practice you should be good at making maps, this one looks good in the mini.
Keep up the good work.
Before posting your map you can ask for testers in the map room.