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Author File Description
File Details
Map Size: 300x300 (Medium)
Number of Players: 5
Balance: Balanced
Difficulty: Easy
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
The Hitman Not bad... not bad at all! Quite good in fact. However the minor things is the thousands boulders and iron in the middle... In this case the lacking will be better than the rushing!
AZ ViTrAzhAs Don't get me wrong dude, quality is more important than quantity...
Knightly_Maps I am not sure if he is listening, with the rate he has just increased, not decreased ;)

One would think with the amount of suggestions he is recieving for quality over quantity he would listen, eh?
Map Design3.5
A good map. I played on it with an Abbot against Saladin, the Wazir, and the Emir, giving 40 000 Gold to the IAs.

Playability: 4
The principe of this map is very close to "Neodurlan" map. The space between the twho camps is quit eshort, so we're obliged to make a close war. Yet, compared to your other works, here, the fight is more... intense. Indeed, we have three IAs to kill, and the resources of wood and farms are behind the keep, so they're protected. I really liked to play on this map. It wasn't really boring, and the IAs attack quickly. We have to use trebuchets against the enemies' mangonel, or the round tower which are very close to the castle. Otherwise, the mangonels can kill our troops, and the Arabian archers our peasants. Moreover, I've also to fight against the fire ballistas from the Wazir. Indeed, that weapons can burn my city, and they provocked an incendy which burns a part of my city, and all my quarries. So, we have a lot of problems in this map. There's also a cruel lack of place, so the city is quite flatten. Anywxay, it was a good game. In fact, in some skirmishes, we have sometimes to prepare an army in order to destroy the enemies ' castles. Making this army may break the rhythm of a map. Here, we have to use a lot of mangonels, making a defense quite strong, based on the elimination, and not the defense. I just did one balista, and about ten mangonels, bombarding the three other keeps. And don't expect any help from the ally : in my game, the Abbot was quickly killed, his city burned, his army pulverized, but he send me thousands of Gold before his death by Wazir's men. Well, in a word, it was a funny and thrilling game. A good skirmishe. The only reproach I have comes from the separation between the two keeps at the South. There're very close to each other.

Balance: 4
The principe of the map is something like "Neodurlan". In the south, we can produce stone, and iron in the North. But, if we want to produce stone or iron, we especially have to protect them, to the fires ballistas, for instance. Otherwise, the enemies can burn the constructions, or kill the workers. So, this skirmishe isn't really easy. We have a few resources, a few space, and a lot of things to do. So, quite amazing. As I said before, we don't really have to create an army, just to destroy the castle, and kill the IAs Lord isn't very difficult. The difficulty comes from the defense. To survive, we have to be very aggressive, using mangonels and crossbow (or archers) in order to destroy the adversaries. After that, we just have time to conclude.

Creativity: 3.5
Compared to your other works, this skirmishe is quite original. Indeed, it's not 1vs1, but a 2vs3. As for "Neodurlan", we can choose between the iron or the stone., but not only. Of we choose iron, we can surely win, because we can have two allies instead onf one. Be"cause of that, I think thiscould better to do not make a separation between iron an stone resources. I think it could be better for the two camps to can produce stone or iron. Anyway, it's a map quite original in your work.

Map Design: 3.5
A map quite beautiful, with some rivers and details at the South and at the East. It's not extraordinary, but not ugly... In the middle.

Story/Instructions: 1
Absolutely nothing.

Additional Comments:
Compared to your others maps, this one is probably one of your better maps.
staisy17 I agree with Makavielli, we don't need story!!
only play map! don't read!
AZ ViTrAzhAs Sadly, Staisy or whoever you are, the story aspect is very important, we must explain the map, offer a creative narration, a map without a story is just a plain, boring mission.

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Map Design3.5
Favorites: [Who?]0
Size:409.99 KB