You are exile. Your gang find a perfect place to live and collect goods for your successor. But allied army of Firtina and Richard are hot on your heels. Kill them all and live in peace.
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[edited by ericgolf - please do not use profanity]
You did great with Thraam and Sultan's Dream , but slow down , don't update every single map you make! Show us a masterpiece! You clearly have the time to make one great map so use your skills and learn some new tricks here:
[Edited on 06/03/08 @ 06:01 PM]
I agree, there's no need to flood the downloads section with new maps that have a low quality. I suggest you take more time and create fewer, very high quality maps. You obviously have the talent.
Yes really strange, one time you make some superb map and on the other day some 10 min map :( As Synyster said, you have the potential, it is up to you to use it at it's maximum. And stop with these names on finish or whatever it is :p
I would have liked to send an email regarding this, however I guess here will have to do. Makiavelli, I suggest you try more on your maps. It wont be good when each of the maps receive the same messages telling you to try harder, and to be frank, I am, as well as others I presume, getting fed up with the lack of response by your pertaining to your map.
We suggest you focus on quality not quantity; that means actually spending some time on the map and the story. And you rather spend your time making more maps that are hardly better than the first.
If you take some recent members. Fintrollx, for instance, began much the same as you have, with posting frequent maps, with no storyline, and we berated, as politely as possible (with the moderators editing was not acceptable), suggesting he change his outlook, and go pro-quality, and not pro-quantity. And he went well, and has started to produce some nice looking maps.
We are not here just to randomly pick on the new members of the community, we are here to help people become better at map-making and to enjoy the community atmosphere of the heaven-games forums.
I almost find it rude myself to have our suggestions thrown back into our faces as you continue to post maps that have taken as much time as it takes me to type this message; not long, and requiring little thought previous to making it.
I wonder if you'll even read this.
A good map. After your others works, I was worried about the difficulty. Too easy ? Or too difficult ? In fact, it was a good map on that point.
The beginning is quite difficult. Indeed, we begin with a few nourriture, so we have to quickly launch the alimentation, and even to buy some food. Otherwise, it's the famine. I've restarted the mission a lot of times before trying to develop my castle. It wasn't easy. Moreover, there's a bug with the stockpile. The four stockpile and the walls are inaccessible. So, we have to broke one stockpile and two walls, otherwise, the stockpile isn't accessible (quite embarrassing). So, after a beginning quite trouble, we have to quickly create a defense against some assaults. The assaults are here very good, coming in a very good timing. We have any moment of peace, and the second wave of assaults is very surprised. Without the pitch ditch, it's very difficult to stop them, because they can enter in the city, and kill everybody. And, after that, it's very difficult to kickstart the city. Yet, at the end, the map may finishe dby being quite repetitive, but it's very good. I really liked playing on it.
The difficulty is quite good in this map. Obtaining food at the beginning ios quite hard, and we have to quickly create the city, in order to kill the many enemies who try to destroy us. It was really thrilling. In this map, realize the objectives isn't really what we have to do ; we especially need to survive against all the enemies.
Many huge assaults, with farms quite fast from the keep, making a map quite sympathic, quite original too.
Map Design: 3.5
Like all your other maps : not very beautiful, but not ugly. Moreover, there're some eyes-candies, which are always a plus for the design of a map. I especially like the mountain with the stone, at the right.
A very short story...
A good work, especially for the playability and the balance !
This mission turns out really challenging. In the beginning you can choose wether to take the military or economic way, i.e. hire mercenaries (whom you are forced to use) or buy (more) food and wood. I first concentrated on defence, with horse archers playing off their mobility against Arab invaders. But what, when Richards well-armoured troops arrived?
After the restart I concentrated on constantly developping a strong eco (well, it's an eco game) with some gold left for troops as side effect.
A circle of swamp around a hill formation does not look nice and in detail somehow artificial. But during the game I was thankful for every tile I could place another pitch rig upon.
The game keeps being action-loaded until one reaches the requests. Well done.
[Edited on 09/05/08 @ 08:57 AM]
As mentioned the map has error:
- unaccessable stockspile;
- iron with no use;
and annoying invasions :)
Food problem has been solved by moving a granary close to green plain/