A good map. After your others works, I was worried about the difficulty. Too easy ? Or too difficult ? In fact, it was a good map on that point.
The beginning is quite difficult. Indeed, we begin with a few nourriture, so we have to quickly launch the alimentation, and even to buy some food. Otherwise, it's the famine. I've restarted the mission a lot of times before trying to develop my castle. It wasn't easy. Moreover, there's a bug with the stockpile. The four stockpile and the walls are inaccessible. So, we have to broke one stockpile and two walls, otherwise, the stockpile isn't accessible (quite embarrassing). So, after a beginning quite trouble, we have to quickly create a defense against some assaults. The assaults are here very good, coming in a very good timing. We have any moment of peace, and the second wave of assaults is very surprised. Without the pitch ditch, it's very difficult to stop them, because they can enter in the city, and kill everybody. And, after that, it's very difficult to kickstart the city. Yet, at the end, the map may finishe dby being quite repetitive, but it's very good. I really liked playing on it.
The difficulty is quite good in this map. Obtaining food at the beginning ios quite hard, and we have to quickly create the city, in order to kill the many enemies who try to destroy us. It was really thrilling. In this map, realize the objectives isn't really what we have to do ; we especially need to survive against all the enemies.
Many huge assaults, with farms quite fast from the keep, making a map quite sympathic, quite original too.
Map Design: 3.5
Like all your other maps : not very beautiful, but not ugly. Moreover, there're some eyes-candies, which are always a plus for the design of a map. I especially like the mountain with the stone, at the right.
A very short story...
A good work, especially for the playability and the balance !