(updated 06/14/08) Stronghold Heaven :: Crusader's Rears v.2
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Crusader's Rears v.2

Author File Description
Makavielli
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Minimap:
Crusade is moving forward. Knights from West are tired and recalcitrant. Your unit are on Crusader's Rears... that is why commander commision you to collect gold, beer and bread for tired warriors.

Thanks to Arabian spy in Eldera Castle in Turkey, your units occupy and extend it. Nearly bandit's hideout isn't very dangerous, but, for calmness, you must destroy it. Muslim squads will attack you, so prepare yourself to protection.

Have Fun! ;)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Makavielli
File Author
Comments? Ratings?
peter2008 This map bears an interesting concept of four parts. The start is tough. While there is only little wood and food, you've lots of soldiers to hold away some heavy invasions and a group of bandits. If you lead your units carefully most of the mines and quarries will remain. Next you've got a period of time to rebuild and extend the castle and raise your productions. Warning: use this time doing as much as you can, accumulating goods as much as possible. The period to come will take long and won't give you any time to relax but you must rely on what you have achived so far. The only way to hold the castle is walls and lots of troups to guide them. Invasions are descending upon the castle one after the other and they are quite something. The invading troops are almost perfectly mixed, range forces (including fire ballistas), troops bearing fire, lots of assassins, but not enough swordsmen. Because these units move with different speed the first ones of the next attack often overlap with the last ones of the former wave. So its difficult to remove burning buildings or place new ones. Twice I lost a gatehouse with crowds raiding in. But most ot the time the Arabs (Turks) are raging outside and you feel trapped inside.
As soon as the economic requests are fulfilled you notice that a fourth part has to take place. It's you going over to counter-attack. This aspect is really original. Well, how to "eliminate the remaining enemies on the map" while new hordes are constantly approaching? I managed to direct the invasions to take place at two (of four) signposts. Then fought my way forward with a good amount of marksmen and meele troops (more of 50 swords and some pikes) to occupy those posts - and was overwhelmed. Only a second assault with higher fire power succeded.
This map isn't easy or funny. The balance is torn to a somehow perfect point, but I felt a grain of masochism it the concept, too.

[Edited on 07/26/08 @ 02:07 PM]


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Statistics
Downloads:520
Favorites: [Who?]0
Size:492.92 KB
Added:06/13/08
Updated:06/14/08
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