This land is near barren, but a castle has been built here to profit from what goods may be traded. The local war lords have seen this place and seek to claim your taxes for their own. Even in this time of trouble, the King demands you supply ale to pay for his knights' services.
Notes:
1) You don't have any woodcutters yet because they've been busy building that lovely little ship and dock area.
2) The river/sea is all moat. It can't be redug because it is intended to be a one-off defense, with its own quirks.
3) It is marked 'easy' because it would be well worth attempting on 'normal' first time, without serious risk of failure. This does not mean you can expect to win without managing things well.
4) Without intention, but adding to the balance of the play, and for some obscure reason I can't fathom, all your trees will die (relatively) soon. I didn't mean for this to happen but I don't care to change it. If it bothers you, cut the trees down before it happens.
Any questions?
Update:
You can *purchase* wheat. If you missed that, you're not being thorough.
The reason that the trees are dying is that you have too many shrubs.
In SH, there is a sprite limit that only lets you place 1500 trees/shrubs. When you place too many of either, the trees will start dying out.
Fintrollx
Posted on 06/22/08 @ 08:31 AM
Revieved should come soon
[Edited on 06/22/08 @ 02:52 PM]
RhOdZi
Posted on 06/22/08 @ 05:00 PM
You do well on Your ideas,I love the Bridges and Crossings on this map that is a good example,but you need to go into more detail on your sceneary,Overall good keep going
PeasantRevolt File Author
Posted on 06/27/08 @ 02:05 AM
The barren-ness of the land is intentional. I can't just fill it up with rocks (due to considerations of the 1000 stone trick).
Also, if you can't trade wheat, I'll reload the scenario. Look more carefully at your marketplace to confirm this. Thankyou for reminding me about the chance of using ale.
I don't believe in making maps too difficult at normal level - this usually makes the gameplay utterly suicidal at very hard, especially for an unusual castle like this with multiple invasions.
I playtested it at very hard, and it is too hard to defend once they've brought down any gatehouses. If you are playing at very hard, they *will* get your gatehouses down.
As a side note, the trees died off before I added the weeds. 'Nuff said.