this map is not what it seem to be on the minimap.
the landscape is various.four highlands at the four sides divided the map into 4 area.rivers origining from the highlands go through the highlands down to the lake .plains lie like a X.
actually no story ,just fight
be careful with the ways on the highlands.
you should protect your economy from fire.
start at Computer Advatage,you will have more fun.
HAHAHA 5 points on the story =D thats quite a nice looking map ill be sure to give it a go =D
Posted on 07/12/08 @ 08:33 AM
come on, guys the story isn't the most important thing :D Well, this one sounds more like Mortal Combat, but at least he made a great map!
Posted on 07/12/08 @ 10:49 AM
Hi, I playtested your map. Already at first glance it looks varied, tending to be a restless scenery. Both aspects were prooved by a closer view. There's to be found a lot of variety of landscape, elevation, and paths around (which only the AIs find easily). Especially I liked the slopes being steep and winding. It's also a nice idea to place the iron around the rocks (deep inside the mountains, isnt't it?). Overall the map offers a very interesting balance between closeness and separation.
What I would like to find fault with are three things. Please elaborate the transitions of landscape in finer steps. Dark green close to sandy or desert grounds doesn't look natural. Placing animals should by done restrained. The 3(!) herdes in the southeastern corner may find their pasture overcrowded. (Once I was tempted to order my marksmen to cut them down - but dind't want to be seen as a cruek killer.) Last I've got the question why you let away iron in the north-eastern area.
For a match I placed myself SE and let 3 allied AIs confront me - clockwise tha Wazir, Richard and Saladin, advantage of 8k gold each. They could all build their castles well. (3 wolves also can expand their strongholds and may find enough space left for fields.) But then the unclever attackers could not bring their siege equipments into fitting positions. The Wazir only by chance set some fields on fire with ballistae. His trebuchet worked better. With one round tower upon the high plateaus I ruled my neighbours, e.g destroying Saladin's mangonel by arrows and setting his castle under stony bombardment. So if the AIs do not attack with masses in the very beginning they will never have any chance at all to win against a human in this terrain. Thus I can find the map unbalanced only for AIs but not hard for us.
This map may yield a great challenge for multiplayer: with all kinds of projectiles flying to and fro and at the same body-fights upon the heights to gain predominance. Will turn the land into a real cross of death.
[Edited on 07/12/08 @ 12:38 PM]
Posted on 07/12/08 @ 02:59 PM
Somehow reminds me of my first map actually :) Interesting use of river and marsh tools..