|
Author |
File Description |
The Hitman |
Posted on 07/12/08 @ 12:33 PM (updated 07/16/08)
File Details |
Map Size: |
400x400 (Large) |
Number of Players: |
7 |
Balance: |
Unbalanced |
Difficulty: |
Normal |
Minimap:
|
Greetings, lords, ladies and metalheads! Please notice that this is SHC Extreme skirmish! I guess most of you are getting quite bored with the several not so good skirmishes in the new SHC Extreme. Personally I did, I think they are 20 - one per mission in the trail. Anyway, I got enough of them and decided to do some new and, hopefully, better. The map is unbalanced, cause the 2 players in the east have pitch and the others don't. 7 players - 7 obstacles. Best played as East VS Best... ehem, I meant East VS West(3 VS 4), but you can play it North VS South (3 VS 3) as well. I tried to do the terrain as detailed as possible. I know most of you won't consider the central round plateau as a realistic element, but my idea for ti was to be something like Der Flakturm in Berlin - high round tower with massive defenses that has sigh of everything on the map and the power and range to destroy it. Perhaps most of you won't like the shapes a lot, but I did it to prevent easy, fast kills. With such location of the keeps and the possible paths, leading to the central keep, it could turn into a bloody war. As every of my maps I;e added eyecandy features. This time this is a lion baricade, guarded by a coward spearman and an engineer who wants to make soup of them :D Of course the destroyers (like me) could kill'em all. The map could be tougher for the weaker players, because they cannot uild apple orchards, but everything else, producing food, instead them, including our favorite hunter posts :) Some players have maximum stones for 2 quarries and enoguh iron for 2 mines. The 2 players in the east have enough pitch for 3 rigs (each), 2 quarries and 2 mines, which unfortunatelly they'll have to share with the boss on the plateau in order to keep his castle at one piece. The worse is they will have to guard them with the piece of their lives. Forget about every gold rushing tactics, by selling tons of stones :) The two players in the west have one euro outpost each and the two in the east have arab outposts each. The rest will have to fight with their "raw" armies :) The map is playtested and works fine with all AIs. I decided to do not write a story, because: 1 - my writer skills suck 2 - and so does my english :) You're supposted to "own" xD the lord in the middle, but as long there is no such win condition (there aren't any) in the skirmish editor you left only to kill'em all :) Enjoy... If you can :D Comments and reviews will be appreciated.
Der Hitman :)
P.S. No, I haven't stolen the title from the Toto's song :)
v1.1 changes - now every player has an outpost, the player in middle has 2. More stone and iron added. |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
AZ ViTrAzhAs |
Posted on 07/12/08 @ 02:48 PM
Very interesting map design, that highland looks natural actually, or possible made with the help of a man's hand. The river, which is widening, looks great too, as well as the small lakes, in East of the map! The grass and rocks features, mixed with scrub, trees create a not very fertile, but good looking landscape ;) |
The Hitman
File Author |
Posted on 07/12/08 @ 03:11 PM
Yes, I tried to create a great design featuring specific land masses, suitable for epic battles. Perhaps this wasn't very successful when looking at the minimap, but at least I colored the desert ground as much as I can :) I though the plateau wouldn't look natural, because of it's round form. Anyway thanks for comment. Next :D |
AZ ViTrAzhAs |
Posted on 07/12/08 @ 03:18 PM
Well in my opinion, round shapes are the hardest to create on Crusader :) |
The Hitman
File Author |
Posted on 07/12/08 @ 03:52 PM
But in the skirmishes most of us seek natural looks, not symetrical ones :P Anyway, thanks for support. As I mentioned in this map is important that the middle players fires at will everyone who gets near, something like a giant bunker, lol :D |
Dragol |
Posted on 07/12/08 @ 06:48 PM
Nice, i really like the creativity of this map :D
Also i dont have Extreme yet as it has not come out in my country but is TBC so it should be out in a month or two and then i will start to work on Extreme aswell :D[Edited on 10/03/08 @ 08:40 PM]
|
TwoDie |
Posted on 07/13/08 @ 07:05 AM
how you have disable to build a apple farm? :/[Edited on 07/13/08 @ 07:07 AM]
|
The Hitman
File Author |
Posted on 07/13/08 @ 07:21 AM
When you're in the map's menu page, press alt+, then select "single". Press on building avaiability and deselect the buildings you desire. Then press alt+, again and select "multi" in order to make it a skirmish. |
TwoDie |
Posted on 07/13/08 @ 10:03 AM
nice :D thank you very much for you my friend :)
then maybe you know how to in stronghold crusader single player capture a castle and complete the mission like, to colect 200 stone?[Edited on 07/13/08 @ 10:27 AM]
|
AZ ViTrAzhAs |
Posted on 07/13/08 @ 10:51 AM
TwoDie, this section is for direct comments to the map. If you want to ask something, or just stick with the community please visit the forums.
_____
I hope ericgolf won't be mad if answer your question this time, mate: you're talking about cede event, there are template maps in the utility section, which contain this event.[Edited on 07/13/08 @ 10:52 AM]
|
TwoDie |
Posted on 07/13/08 @ 11:13 AM
Thank you man... still i think im not gonna die for that... and sorry for breach the law ;/ |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 3,313 |
Favorites: [] | 1 |
Size: | 519.62 KB |
Added: | 07/12/08 |
Updated: | 07/16/08 |
|