This is my first invasion map and my second map. It's also a PYOK map, and I tried to make different keep positions have slightly different gameplays. Please give feedback on the gameplay and aesthetics; I'm pretty new at this.
ooo, PYOK. Ericgolf should enjoy that. Anyhow good looking map, i'll give it a try.
Posted on 07/22/08 @ 12:28 PM
I felt this map to be a castle builder with some more or less worrying circumstances, the invasions and the doom of the trees. But nobody will forget to place a market for the case of any shortcomings. With lots of resources given it is easy to rush building up a powerful economy. This moved me not to concentrate very much on weapons production and when I had walled in the valley and parts of the eastern plateau the raiders couldn't start making serious trouble.
A really exciting experience may be found within the part of the landscape the title of the map stresses. The belt of terraced ascendings to the plateaus is lovingly modelled with some bushes hiding under the western rocks and the rich sources of stone spread out on the eastern side. At the beginning I decided to send a group of archers all over the place to discover the pathways. This was fun!
Also the general idea of the map convinces me. What could be your next steps in mapmaking? The map should not look schematic, at first in the general impression (the two western corners and the big flat eastern plateau). On the other side spend more time in working out fine, naturally-looking nuances (e.g. the descents in the southern region and the distribution of grass). You may study the guides of SHC HG and some maps of exceptionally gifted artists which show highly detailed landscapes.