“Sir! Lord Michaels Army Approaches!” King Edward turned, “send me my best knight. After losing most of our men on the siege we’ll need to go to all the local villages and recruit as many as possible.” “Of course Sir.” The fortress however, being only half completed, causes a major threat to Edward and what’s left of his battered soldiers. Being Edwards loyal friend you offer to help by holding off the army. After thinking long and hard they figured the best way to hold off the oncoming army would be to use trenches. Having only a handful of men you leave the castle with only a small group of archers, crossbowmen, mace men and a few remaining pike men. With the aid of Edwards loyal Knight Francois you hope to hold off the oncoming army until help arrives…
In order to defend the trenches you must make the best of your position by using the bunkers. Also, being in a desert region makes your castle prone to fires so watch out. Francois has managed to save some prisoners to the south and they may be usefull.If you can hold off the attackers, local outlaws recruited by Edwards Knights will be more than willing to help.
Title and defense structures are unfamiliar to the usual Crusader background and so point to a creative author. Indeed there are interesting and clever elements to find. In the landscape it's particularly the hilly area with iron deposits that attracts the attention (and here the vast amount of iron seems forgivable).
The "castle" is squeezed into the north-eastern corner of the map and shows some play on different elevations of walls. The workers walking over the low walls around the stockpile are funny, and there's a clever entrance down to the iron mines. So here the eycandies are functional in every day live.
The trenches have one broad entrance. Though stones are plenty at hand you are only allowed to sell them but not to build any walls.
In front of the trenches a "nice" no-man's-land is made up of ruins of hovels, bad things, and frgamnets of dairy farm fences.
There's one signpost only and the main lines of invaders used to aim exactly to the opening. Thus the defense tactics is simple (pikes in between and marksmen around for crossfire). I did not place my range troops within the "bunker" squares. For slightly better height advantage I positioned them on the plateau. Also you need to leave space between the buildings for fire events and in the squares they were safe from being attacked.
Pity that the balance was not good. The invasions were not strong enough (really big only the fourfold one in the end). In spring 1197 I lost patience and took a look in the editor to see when the game would end (then raised game speed to 90 for the first time). Without effort I eventually had 400 soldiers (160 xbows and 150 pikes) to secure the entrance.
With the last two invasions some knights came along, too. Probably they are meant to resemble the tanks in the last period of WWI.
PS: I'm interested in the background of your idea. Why did you choose the name of that little Russian town?
[Edited on 08/02/08 @ 01:49 PM]
Lord_Jacob File Author
Posted on 10/05/08 @ 03:05 PM
thanks for the feedback, it's my first map so i knew it wouldn't be perfect. i had some trouble making the attacks the right size as you noticed. i'll be sure to update it as soon as i get the chance, i've been really busy lately. you said you were curious why i picked that name. it was just the first name that popped into my head, i had no idea it was an actual town
Posted on 10/06/08 @ 07:35 AM
your map stayed in my mind ever since I played it. The tricks you built and the course to develop the economy fascinated me. Should have stressed your skills clearer in my first comment.
Keep on the good job.