Just to warn you, this is my first invasion map for both Stronghold and Crusader. I have decided to give it a go and see if works for others too.
It is still in a somewhat testing mode so please tell me if there are any problems, I'll write all of my updates on this notice, so maybe in a few months it'll be a totally new mission.
You are attempting to build a settlement in the harsh desert and have begun construction on a fortress. Yet news arrives about an enemy advancing army and with the fort barely built you decide to attack the nearby castle and reinforce it. The very poorly designed motte and baily castle was built into a rocky area, they still have some diggers who've recently finished the job. The castle is adequetly defended and will prove hard to attack and take over with your small supply of troops. The enemy army of Lord Dartine is advancing slowly since it's doing front-line duty and small conquests. There will be one or two scouting parties from the army a few months before the actual assault, but not to worry. If you can fortify the cramped castle and get more supplies for some well needed outposts, then you shall succeed.
and of course taking over the enemy castle initially.
Please Enjoy and inform me of any glitches, errors or mistakes.
V1.1 - Title has been changed from 'Stench of Lions' to 'Trek of the Rusty', Including the Zip Folder Contents.
Hi Skullus, would like to reward you sharing the map with some remarks. Most items will be negative but only because I'd like to see your map finally working and looking natural.
1) The landscape. The part of hills with numerous little rocks in it I find very well modelled. Only the deposits of iron are too fat. The river perhaps turns out too broad for such a desert area. Its branches look very raw and the big curve in the south artificial.
The main point however is the lack of any greenery along the water. (Recently read Ecosystems 101 by Meh um yeah, where he states under "Rules of Plant and Animal Life: "Where there is water there is life".) Only this could explain the appearance of antilopes in this otherwise dry region.
But there's more to see, traces of a human history (make s story?). While the wall beside the iron and the castles are easy to identify I wondered what the zigzagging line in the north-west would be. The idea of a path built into the rocks! There are some fine nuances of elevation and some big ups and downs looking Aztec-like, in any case too dainty. (And at the start, next to the watchtower there's a step to high for anybody.)
The "black" castle you called "very poorly designed". Well, my experience was different: like an eyrie, tiny and leaned into the hill, compact and highly defendable. On a small place you brought together some unique details. Parts of the wall look chaotic but just in this somehow credible. The two circles add to the impression of a familiar home. In other words, I like it.
2) Gameplay. Begins with an excellent siege part. The crew of the castle is mixed well and strengthened by a high positive fear factor. My army rapidly melted away during the charge even though I used all tactics possible.
Irritating: When I killed the enemy Lord the remaining troops did not desert to me.
Error: When all enemies were killed I did not gain possession of the castle. Neither did it change colours nor appeared any new peasants. Thus the game could not go on (no "Place your garanary, Sire" etc.). The first invasion arrived but kept standing at the signpost.
Hopefully you'll have fun to work on your map. I'll surely have playing it again. :)
Skullus File Author
Posted on 08/18/08 @ 11:23 AM
Hmm, the castle and it's men wouldn't desert to you? That's troubling... I find it difficult to try and fix this error, but I shall, and also about the signpost problem, I've not expected this to occur. But alas, I'm new to invasions, so I shall try my best to improve this map. As for the scenery, that will be no problem to fix.
But I am getting less and less time to play stronghold as I have recently become quite busy with other affairs, though I hope soon that this map will turn out great.