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Crossing Rivers

Author File Description
File Details
Map Size: 400x400 (Large)
Number of Players: 4
Balance: Balanced
Difficulty: Normal
The Story:
The Lord rides alone from Antioch. His army is defeated and he narrowly escaped himself. After days with nearly no rest, he suddenly sees a strange oasis with two rivers crossing each other. First he thinks it's a hallucination, but as he aproaches, he discoveres a good place to rest. As he stands by the edge of the water, he does a bit of thinking. A new castle would be nice around here.

A few preperations has to be done before the real castle can be build. He Quickly sends a message to his hometown, and soon a team of workers has build the keep, which will be the heart of his new castle. But the three arabian lords, Saladin, The Calif and The Sultan, has tracked you all the way from antioch, and now they want to get rid of you, once and for all.

A little info:
This is the second map I upload here (the first was "One Big Trap") and I really hope you will enjoy this one...
It would be really nice if you'll give me some comment, 'cause then i'll know what to do better next time (it would be a shame if I uploaded ten maps or so, and then I find out that I has made a major mistake on all of 'em...)

Nothin' else to say than: enjoy this... and have fun...
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
peter2008 Question to the experts: the blue lord never appears and is declared dead with a skull after few seconds. Its the fourth player. But if I select a fifth player (black) before starting the game and delete blue, this black lord appears.
So why is the colour blue reason for a bug ?
File Author
I think it's beacase I (unfortunately and by a mistake) used the eraser (not the mace-icon, the other one) to delete his castle (and the lord), and then the blue lord wouldn't appear when I placed his castle again :-( ... Then I had to put in the black lord instead...

The only thing to do is: don't use the blue lord in this map...

[Edited on 08/06/08 @ 08:21 AM]

peter2008 Hi Tobi,

at first glance the map looks nice but not spectacular - giant rivers apparently with giant fords. Playing I had to recognize you as a master of tricky things. There are only fewnarrow paths leading to the enemies. One can proceed only in thin lines, man after man, not able to quickly accumulate the fire power of marksmen at one spot against the defenders. So I had relatively high losses when I attacked Saladin. Later I turned to use mangonels to smooth me the way (but even lost some of them against the Caliph).
AIs can develop properly. They find plenty of space and almost enough resources to use. They will only run out of wood after some time.
Tried to imagine how this map would be even more challenging against human players. Some very clever lords probably will assemble four round towers per entrance making crossing rivers a hard mission.
What can you improve? Being a multiplayer map I find this one a good compromise between the need to equally balance everything and the quest of keeping up a natural impression as far as possible. Well, around stones and iron there is nothing else and so it's not beautiful.
- But at the banks where land and water meet you can work in more sandy tiles because water washes away parts of the land and so grass doesn't come next to water quite often. Some of your "mini isles" look pretty good this way.
- Add few more trees for poor AIs.

PS: I like your modest tone when you present your maps and ask for our opinions. My answer is clear: GIVE US MORE !

[Edited on 08/06/08 @ 11:55 AM]

You might be able to fix that blue lord problem.

I experience the same thing in a SH1 map of mine. The solution was to load the map in the editor place the blue keep and then use ALT+v a few times until the blue lord appeared. I then saved the map and everything was fine again. Maybe this could fix your map too?

[Edited on 08/06/08 @ 11:30 AM]

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