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Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Storyline: You are the leader of a band of raiders. As local competition from other tribes increases, you realize you must begin to build a permanent settlement if you want your tribe to survive. You begin the game with no money, no soldiers, and practically no food or supplies. As a former bandit, you have no relationships with the outside world, thus you are unable to buy or sell anything - you must be completely self-sufficient. Early on you must learn how to grow food and gather resources necessary to build your city. Until you are able to produce your own troops, you must defend your keep from raiders and lions with your Lord. Even when you begin to gather troops, it does not get any easier as the raiding parties become stronger and more frequent. Establish your civilization and grow your dynasty so that you can eventually overcome the waves of knights sent by rival kingdoms and the massive Muslim armies from across the desert.

-If you have zero wood and zero woodcutters, the game allows 1 woodcutter to be built. You'll need to utilize this feature at the beginning of the game.
-Use woodcutters to clear farmland.
-Choose carefully when and which lions you fight. They might help you by attacking incoming enemies.
-Some of that beach front land is more fertile than it appears.
-Choose your location carefully. Consider proximity to resourses, farmland, lions, and enemy entry points. Some areas appear to be easily defended, but this might not be the best reason to choose a location for your keep.

This is my first map. I look forward to hearing your feedback. It may be a little longer game play than some may prefer.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Strongwall help plz first try downloading a map...I unzipped it, put it in the maps area...but when I started it, the area came up as solid grasslands, I had no wood, 0 plz
Just to confirm: This loads ok as a Crusader invasion by choosing "Custom scenario". It is a Place-your-own-keep style invasion map.

Strongwall, It may be possible you have tried to load this as a Stronghold 1 invasion instead of as a Crusader invasion.
Strongwall whoops didnt notice it was stronghold crusader I put it in just stronghold
File Author
I can't believe I tested the map and didn't realize I left the market place turned on. You are supposed to be 100% self-sufficient in this map, which is part of the challenge. I've uploaded an update. Please retry the new map (or play the old one without building a market place) and let me know what you think of it.
peter2008 Hi btln,

you created a scenario with very interesting aspects, a great first map. With its six higher plateaus it looks like a skirmish map. I could feel that you spent huge effort on it. The forests fit to the river area (along the rivers the greenery should continue.)
The hints are very helpful, especially that of the fertile areas for this opens new possibilities.
The last hint well explains the characteristics of this scenario. It starts in a castle builder manner in difficult terrain, but without a market and with permanent invasions to repel.
The first hint means that your starting goods are very low. Wood abounds for one woodcutter's hut only. The incoming wood must be shared into two apple orchard and another hut because food would quickly run out. At once invasions begin at first consisting of - 3 spearmen each. For some time your only fighters are the Lord, wood cutters and hunters (against the rabbits).
Here is to feel how crucial is the lack of a market. To get your first archer trained you need a lot of other people working: all in the wheat chain to sustain an increasing population (food is neede for taxes, too, of course). Then the stone chain for only when the first 16 stones have come in you can place a barracks. It's fair that the map provides sources of stone (and of iron) on both sides.
This is the unique thing of the map: you have to earn everything yourself. Here you can create a really homemade castle ("this is my first wall, my first leather jerkin, my first keg of ale" etc.) - many thanks for this experience. The Crusader economy is so strong even without market that you will be rewarded soon. The landscape is uneven but allows for enough flat spaces for e.g. stables and a cathedral.
I tried various locations for a city. In the southeast the big green area may inviteyou but I found the number of rabbits too annoying. Finally I chose the northwestern section because farms can be placed on the seemingly dry land, too.
My own hint: either place the keep on a plateau but then break down the stockpile and replace it in the valley. Or immediately place the keep in a valley and later on use the next plateau for a dominating tower.
Of course the invasions increase in numbers and units. But only the first macemen appear in time to cause some threat (I had one xbow only at that time). Slaves are sent too late to set in flames more than unimportant buildings. From a certain moment on the fight becomes a pure slaughter of hostile foot troops. When eventually some siege machines are used my knights and maces had waited rather too long (by the way: only few people use siege towers). If you want, btln, you may shorten the scripted time for about 30 years.
Thanks again.

[Edited on 09/06/08 @ 11:19 AM]

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