The original construction, a motte and bailey, was built for William the Conqueror around the year 1080. Originally part of a ring of defences around London, Windsor Castle gradually became a popular Royal residence because of the good hunting in the nearby forest. The Round Tower, along with the original outer wall, was erected for King Henry II. Further improvements and enlargements took place over the centuries until the magnificent castle we see today finally emerged in 1830. A favourite of Queen Victoria, the castle survived for most of the last century with few changes.
You have talent of building castles. But I suggest you work more on your terrain designing skills. I mean would you ever see a green desert in the real life, like on this map? ;]
Lord Damascus File Author
Posted on 09/15/08 @ 09:55 PM
Wrong file, sorry, the terrian was in the new version, I'll work on correcting that.
Lord Damascus File Author
Posted on 09/15/08 @ 10:18 PM
Please review, the aforementioned terrian problem was due to a folder confusion type error. All critisism accepted, how else can you improve?
Posted on 09/17/08 @ 07:29 AM
That castle looks, but you i think you should make the terrain outside of it more realistic looking, adding natural things for nature like: bushes, stones, rocks and more different elevated land. i think you can be a great map maker if you take the advice. also read the map making 101 for u9seful tips.
you can find it in the main site of SHH.
[Edited on 09/18/08 @ 02:12 AM]
Posted on 09/23/08 @ 05:33 AM
Lord Damascus, rather than leave a comment purely based on a quick glimpse of the minimap, i've downloaded and played the scenario. It has a few minor problems you may need to address and then consider resubmitting an updated version;
1) There is an issue with the attackers getting 'trapped' on a small tile of lowered wall by the maze entrance. You need to delete one or two tiles to free up the access to the castle. As things stand, the AI are bunching up here causing terrible lag and the scenario is almost grinding to a halt.
2) The circular wall to the keep area is adjoining the keep building at the northern point allowing the AI to scale a flight of steps and 'rush' the lord. It kind of makes all the elaborate defensive measures a bit redundant. Ensuring the keep is completely isolated of the wall will resolve the issue.
3) There are three win criteria (achieve bread and cheese?) that aren't necessary for a siege map. I'd remove them and focus purely on the siege part of the map.
I'll remove these comments if you submit an amended version.