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Downloads Home » Stronghold: Invasions » Shrewsbury Castle

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Shrewsbury Castle

Author File Description
mark kirby
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Test your wits on this true to life map which still exists today. I still enjoy playing this, even after checking it over and over to make it good. So try it and let us know what you think. cheers.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jp Setlak
Map Design3.0
This is an epic scenario: 13 invasions, 7 bandits attacks, two nasty fires, plague, thieves, hundreds of good outlaw,rabbits, bears, wolves. Even psychotic deer and 17 marriages. By the end I felt like an infantryman in the trenches in 1915. Numb and mean. This scenario is beautifully orchestrated. Marriages, jesters... Everything conspires to keep you going after you barely survive. My bottom line impression, though, is that it needs FEWER INVASIONS. 6 or 7 would do it; perhaps a few more.. I kept wanting the last big bang to happen. I finally got defeated after 4 hours by the last 15 swordsmen. My camp was gutted , I had one peasant left with maximum taxes and no rations.(Really) Exhilarating.

Playability: 4. With fewer invasions I would give it a 5. I got tired. "Oh here are another 150 of the Pig's men! I think I’ll speed up cheese production." This was obviously repeatedly play tested to work flawlessly. Great work. The invasion pathing was good. As usual the AI did many wacky things, but overall the designer made the Pig do what he wanted. I did get tired of the wolf and pig threatening and haranguing me every 2 minutes. (fewer messages)
Balance: 5. Till the last it could have gone either way. It was hard but fun. Play testing really shows up.
Creativity; 4. It is a standard scenario. You know what to do. Pump out the crossbows and wait. All dirty tricks are standard issue: Burn, stone, skewer, trap, slash and pierce. (Next time I'll harvest pitch early on.) Very creative manipulation of the form.
Map-design 3: A very decent map. No surprises or rough edges.
Story/instructions: 4 Good intro. Interesting background on the castle history. Humorous and friendly tone.
Overview: In my opinion, with fewer invasions this would be a superbly playable and fun scenario.
Map Design3.0
A perfect example of classical invasion map... la qualité en plus.

Playability: 4.
Quit fun at the first try, but could be boring for a slow computer owner. No real great mistake except too dense events early in the game which lead for example wolves attacks or brigands attacks to strike on Rat’s invaders. Scenario is quit long : about 40 years.

Balance: 3 Authors make good restrictions for trade and building, but you start with, IMO, too much goods, food and weapons. It’s also an illusion to hope a players couldn’t be able to vanish an invasion 40 years after the game started without restriction on troops but knight and allowed with bunch of wood iron and pitch. Playing at normal I leave my computer at half of the game and when I came back Victory was mine with 2% loose. Playing at very hard I stay (with some lack) to be able to make a correct review, but I had to admit I yawned for the last half of the game, final loose was a little 9%. Pitch is unusefull to win even at very hard, I builded only pitch mine and use all my production at once in a psychotic pyromaniac conflagration just for fun. Even you restrict yourself to less half a dozen of tanners and the same number of fletchers you could easilly imagine what is the result 40 years later. Only first invasions (Rat’s one) could be a little thrilling, later one are easilly cut down. I feel author give also a little too much possibility for iron mines and stones quarries, but I will not complain too much.... I used it for trade and buy flour.

Creativity 3 Nothing special, a standard but well made map.

Map-design 3: A correct map, above the average if the average is the middle of overall maps we have to download.

Story/instructions: 4 a good work for the story, history background and good use of events and speech.

Total of 3.4 make this map above the average, and really it is. It’s a very classical invasion map but very well realized. Default could be events and invasion a little too dense early in the game, and generaly a uselessly long game.

A good quality map, and I feel the author worked enough on his map to reach this result.

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Map Design3.0
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Size:661.66 KB