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The Art of Defense

Author File Description
File Details
Map Size: 400x400 (Large)
Number of Players: 8
Balance: Unbalanced
--The Art of defense--
This map Pits you against 7 AI. You start on a small hill, with Little resources in easy access. Your enemies, however, are another story. They have plenty of accessible resources.

You only advantage, is your Square Hilltop.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dragol nice detail.. looks hard haha
Bartimaeus M A cpuple of round towers with baslistas and catapults around it could help..... I think.

Nice map, trying to complete it with me vs 4 wolves and 2 saladins and a sheriff.. fun fun fun :)
gvazdas I only have one thing to say.AWESOME!!!
I have played it against 3 wolfs and 2 Saladins
and i can't have playing it enough!i really love your map,hope you create some more and even better in the future!!!
File Author
Thanks for nice comments ^_^
And yes, I will be making more maps later down the road.
The Hitman I like "bring-em-on" type of maps... Testing how long would I survive ;]
Dumptrailer2 Congrats. You made me reinstall crusader after having my hard drive wiped. Would you like a review?
File Author
Heh. Well, Shouldn't crusader be installed at all times? Lol!

Im not asking for a review, but It'd be a nice gesture....
surajsubba Nice balance. Your second Skirmish map i believe?

Anyway, welcome to SHH new one
File Author
Yep, my second submitted skirmish ^_^

By the way, Loved your "Heritage of Kings" Map set, surajsubba. Very fun being blue for a change.
peter2008 Omg, this map rocks. First glance did not invite me, the centre looking quite shematic and the concept resembling to well-known Upward Alliance. But this one's even harder.
Having height advantage - ok, but to defence small deposits only. Somewhere I HAD to make my way down, in need of hops and cows for leather. There's a one-tile row left for walling in the area. But if you've the "right" opponents you'll soon have to face round towers equipped with catapults throwing chunks all over the castle. So for a long time each board of wood, each stone, each coin counted heavily. Wondered how I made my stand against 2 Saladins, 2 Lionhearts, Wolf, Nazir and Caliph (combining their attacking styles). Slowly I consolidated the defence and extended the economy (lived by a single wheat farm for long). The first castles I had to charge twice, then found the usual track. Smashing the Caliph as dessert was a fine reward.
Two enemy keeps next to each other allows to struggle down the next one from his neighbour's walls.
Noticed one misproportion. The southeastern keeps are placed too near together. The Wolf - his attacking behaviour a tragedy as always - spread his fortification so wide that the Nizar was the looser and partly blocked. Anyway, no-one was saved.

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