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Feilds of Rubble

Author File Description
File Details
Map Size: 400x400 (Large)
Number of Players: 4
Balance: Balanced
Difficulty: Normal
This map is great for 2 vs 2, and an exilient map for archers, due to ruins of castles that are fully garisonable.
There are different perks for each keep location, however there are no MAJOR location advantages over the others. It's a fair fight.

I really want some comments cause this is my first map uploaded
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
comments are welcomed
gvazdas My Both Thumbs are up!And look what they show on each finger:
1 point!
So,5+5 equals 10 points :)
Hope you create some more,even better and more fun!
peter2008 Hi skyfrier,

so I played your 1st map here after your 2nd. Concept and map design are similar, showing your personal style. And there's something to say about it! Great concept. If you want to expand your economy you have to develop forward into the winding landscape. Both defenders and attackers can occupy and struggle for outposts and hilly areas offering height advantage. The overall look of the map is quite unsystematical so contrary to simple. Some curves and areas really exciting. Unique and lovely your idea of the southeastern part, a keep on a plateau embedded in even higher plain lines. In-game I liked to discover this land shaped by long-taking natural changes and obviously by human fighting history. Watched the rows of my armies marching through the land. When the player feels like being part of a movie that's a success of the mapmaker.
So a big thank you.
You know yourself that placing the keeps so narrow at the edges prevents the AIs from building their castles and working. Even if they are given full advantage. For human opponents your map will call for tricky fighting. Wanna play sometime?

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