so this is another map of your unmistakeable style. This one reminds me of mission 63 (13) "Blessed Union" of the Warchest campaign. Yours rocks more.
Like in my two previous comments I can tell about both strong and weaker aspects. The landscape makes a great challenge for gameplay which is fun. If you play vs 7 AIs prepare to immediately struggle down the neighbour, definitely if it's one like the units-spamming Wazir. Resources next to the keep are scarce, for steps outside you have to fight heavily. So you may need a rather long time to develop economy and military to the usual degree. The canyons and heights make marching armies an exciting task.
On the other side, again, it's difficult for AIs to work right in the narrow spaces and the don't like the very closeness of keeps. This time, next to the expanding Wolf the Emir completely failed to build anything.
Regarding the landscape you could spend more consideration on finer working (though it isn't easy with so much light ground). The iron is spread out like blobs, some plains in the back remain just flat and free.
Am looking forward for a more beautiful creation of you.