Basically this map is about killing your enemy before he kills you, while making sure he doesn't kill you too fast for you to get a chance to kill him.
Here's how it works:
Each player has a huge base on one side of an impassable cliff. The players also have outposts on the other player's side, which spawns the troops they need to kill him.
In order to win, you must balance attack and defense, or go all out attack.
Each player also has a small troop spawn in his base, to somewhat reinforce his army.
Give it a try, and tell me how it goes.
Please note, this is my second map uploaded, so I haven't perfected map design. Due to this, I would love to see someone else take the idea further, and make something more interesting.
Once upon a time there were two kings. These kings lived on the opposite side of a large cliff thing. These kings were the most bitter of rivals, and would love nothing more than to see each other dead. After these kings had been off conquering enemy lords with their huge armies, they decide to send their counterparts a little surprise.
Unfortunately, both of the kings armies approached the others' castle at the same time...
The race is now on, as both kings know that they can not send a messenger to retreat their army. Once one king dies, his bond with his soldiers will cause them to die. Which king that is, however, is up to you to decide.