The long battles are over and the destiny has chosen loosers and winners.
This king lost everything and has to survive - just to die in honor.
His only hope is his old friend, the monk. The king sent him out to find the lost troops in the dust.
Will he find them before the king was murdered by hundred of soldiers?
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In this short fun-map you have to be a bit tricky with your troops and your "sources". If you don't get it -> I added a little help :o)
Ok, this was indeed bloody fun. Found a solution using the "sources" (a bit different from yours). As a consequence huge parts of the invasions hesitated to leave the signpost. And in fact I lost 3 men in the scenario, namely those of the reinforcements who could not escape quickly.
Were the ruins inspired by the Rat's installations?
Opranius File Author
Posted on 12/12/08 @ 10:58 AM
I don't really know. I just wanted to build inconspicuous ruins so that you don't get it so easily that you just have to use them to win. lulz
Strife
Posted on 12/12/08 @ 11:20 PM
I love how you are to use the "ruins" around you instead of using the peasants, I didn't notice them first so I panicked when the constant wave of enemies came rushing in ;)
[Edited on 12/12/08 @ 11:22 PM]
Opranius File Author
Posted on 12/13/08 @ 09:31 AM
thanks :) I'm including ideas like this in my new campaign... ^^