Saladin’s armies conquered Jerusalem in 1187 and the armies of the crusaders are splitted in fear.
You are Faramund, one of the leaders of a small group of soldiers which try to escape and desert to homeland. They are “deserters in the desert” but there is no more hope to end alive in the red dust and wars against Saladin.
Faramund had a simple but effective plan to escape: they put on clothes of the fallen enemies to escape without a sign of destruction. But Saladin’s armies have noticed the trick. So they killed most of your men.
The group is splitted again. Now the separated soldiers try to find the secret base of Faramir. The whole area is full of the enemy. Many traps were built, Arabian men are patrolling. Your soldiers have to act intelligent if they want to survive. Although Saladin’s army come in superior number you are able to use the weapons of the enemy to kill them.
Find your leader and build a real base and units before the insane king’s send their armies come to kill you, the deserters.
Finally, kill the leader who hides in the mountains.
I rated the map as "hard" because you need to be a bit tricky to win.
Hope you have fun with it and please rate and comment.
The landscape signals already: Here is some thinking job to do. The story I find coherent and quite dense. Reading it again I understand why the troops of the late invasion are European units.
Really a tricky map, and really hard for the poor foots to survive the maze. Would take many tries to do "everything right". Ordered the Lord to join the charge onto the fire throwers about to kill the iron miners.
If I had discovered the market a bit earlier I would perhaps have avoided the big thrill. The ability to employ some farmers and workers in a hidden corner is a nice contrast to the killing zones outside. Funniest for me - after the fire catastrophes, of course - was finally to be able to send out a strong cavalry force to clear up everybody including the Arabian bows on the thin mountain lines surrounding the hostile camp.
Thanks for the challenging map offering puzzling tasks and some seldom impressions of melee combats.
Did you play AZ ViTrAzhAs' "Jack Wolverine" before creating your map? Some trickinesses reminded me much of it. (Otherthise you will enjoy that masterpiece.)
Another thing I'd like to mention is, I have in mind a scenario "After Hattin" myself, also using (almost?) melees who are on their dangerous way home. You may discover it in spring.
[Edited on 12/12/08 @ 02:10 PM]
Opranius File Author
Posted on 12/12/08 @ 07:20 AM
Thanks for your comment! :)
I only used my own ideas for making this map. But I will play these maps you are talking about. Sounds very funny!
The next maps gonna be very tricky, too.
You will have many different missions with only a few units which have to interact wisely.
For example: In one of the lasts maps you will fight against Saladin's and the King's forces as an assassin in Jerusalem. You just have a few "fire-fighters" which have to find a way without being hitted by archers and knights for activating different "fire-spots". But you have to activate them in the right order. If you forget to destroy all wells before activating a spot you fail.
Posted on 12/12/08 @ 02:16 PM
Sounds wow. Great you share your special way of game play here on SHH. You enrich our experience of and feeling for the game. You enlarge the fun.
Be heartily invited to visit the community in the forums.
Opranius File Author
Posted on 12/12/08 @ 05:21 PM
I'll try my best ;)
When I have finished enough chapters I'll present the campaign in the forums. I'm adding some screens in the signature.